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 Post subject: Re: Black is back.....
PostPosted: Mon 16 Nov, 2020 12:03 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
Regarding the new seasons. Are they going to cost extra? There isn’t the cod point option in this game and at £50+ I don’t feel like putting new money into play. Anyone know?


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 Post subject: Re: Black is back.....
PostPosted: Mon 16 Nov, 2020 2:15 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
CoD points will arrive with Season 1 and any MW Cod points you still have will be transferable to Cold War. (I have 500 in MW).

You'll still get Season 1 'free' items [in the battle pass], but as with MW you won't get the additional cosmetic items.

In theory, as with MW, if you buy 1 battle pass, then there should be enough free cod points given away in the battle pass, that it will buy you the next season's pass.

NB. double XP continues to Tuesday 17th 18:00.


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 Post subject: Re: Black is back.....
PostPosted: Tue 17 Nov, 2020 8:17 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
So PS5 get extra:

https://www.eurogamer.net/articles/2020 ... s-revealed


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 Post subject: Re: Black is back.....
PostPosted: Tue 17 Nov, 2020 12:55 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
We could always turn off cross play. They already have in game adv with auto aim etc.


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 Post subject: Re: Black is back.....
PostPosted: Tue 17 Nov, 2020 3:11 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Exploding Care Packages & Team Kills:

"Treyarch is aware of the issues with the exploding care packages and the potential to abuse the team kill system."

"We are looking to adjust the detonation sequence so that it will not damage allies when friendly fire is enabled," offered Treyarch's Community Manager.

On the team kill penalties, there is less clear direction on how these could change, but they did clear up how the system is supposed to work:

"The intention is that after 3 teamkills, the offender will experience a respawn delay and subsequent friendly fire will be ricochet. If the offender continues...they will be kicked from the match.

We are currently investigating issues with this system."


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 Post subject: Re: Black is back.....
PostPosted: Wed 18 Nov, 2020 8:17 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
MP5 has had a nerf:-

https://twitter.com/Treyarch/status/1329145612831313920
#BlackOpsColdWar update: We've reduced the base effective damage range by 33% and adjusted the initial recoil for Submachine Gun Alpha.


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 Post subject: Re: Black is back.....
PostPosted: Thu 19 Nov, 2020 2:57 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Pizza 'ere.
Papa Johns Pizza have a Cold War promotion:

Call of Duty XP Bundle

Offer entitles customer to any large pizza, one classic side, one chicken side and a small Mountain Dew for £21.99
Only includes Large Pizzas
Add £2.50 for each Stuffed Crust pizza ordered
Includes Create Your Own pizza with up to 4 toppings and half and half
Minimum spend for delivery applies and may vary with store location. You will be advised of the Minimum spend when selecting your store
Offer available at participating stores only and excludes Butlins, Haven Holiday Parks, Ribby Hall Village, Planet Ice, on campus stores and Ireland
Products added as part of this offer cannot be used in conjunction with any other offer
UK, 18+ only.
Offer available until 31st December 2020
Register the code found on your order confirmation email, online.
To register your Papa John’s in-game items go to www.callofduty.com/papajohns
One in-game code and one Mega XP code per order
In game items and mega XP codes are only available via online purchases
Each code provides a gift of one of three in-game items
Max of three in-game items for this promotion
To register your MEGA XP go to www.callofduty.com/mountaindew
Each code provides a gift of 1 token of 2XP each which doubles the experience points awarded for 30 minutes within public online multiplayer matches of the Game and one of three in-game items. Max 1 hour 2XP redeemable per person, per day and 40 hours per person across all promotions
Entrants require: internet access; Xbox One, PS4 console or PC and the compatible Xbox Live Gold, PlayStation Plus, PlayStation Network or Battle.net account: a Call of Duty® account; and a Call of Duty® Black Ops Cold War (PEGI 18) game
Each sold separately. 2XP valid in full game multiplayer mode only; use in other modes may be restricted
Internet connection required

I'm not that hungry, but if you are...


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 Post subject: Re: Black is back.....
PostPosted: Thu 19 Nov, 2020 7:23 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Thank you for playing promotion:-

https://www.callofduty.com/blog/2020/11 ... ree-Bundle

"...So long as you log in and play the game before December 4, you’ll receive this bundle on top of any edition-specific rewards included with your purchase."


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 Post subject: Re: Black is back.....
PostPosted: Fri 20 Nov, 2020 5:04 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
5 Gb (ish) update now - no details yet - watch this space...


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 Post subject: Re: Black is back.....
PostPosted: Fri 20 Nov, 2020 8:47 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Patch notes:

https://www.treyarch.com/game-intel/202 ... atch_Notes

Selected notes (see above for a lot more info):

MULTIPLAYER

Weapons
Assault Rifles
FFAR1
Increased recoil.
Slightly reduced max damage by 3.5% (28 to 27).
Reduced max damage range by 34% (38m to 25m).
Submachine Guns
Submachine Gun Alpha
Reduced base effective damage range by 33% (15.24m to 10.16m).
Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
(Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
Tactical Rifles
M16
Reduced max damage range by 15% (25.4m to 21.59m).
Increased sprint to fire time.
Slightly slowed move speed while firing.
Slightly increased delay between bursts.
Rebalanced fire rate bonuses on barrel attachments.
Slightly reduced effectiveness of laser attachments.
Tactical Rifle Charlie
Reduced max damage range by 20% (38.1m to 30.48m).
Increased sprint to fire time.
Slightly slowed move speed while firing.
Slightly increased delay between bursts.
Rebalanced fire rate bonuses on barrel attachments.
Slightly reduced effectiveness of laser attachments.
Type 63
Slightly increased fire rate.
Rebalanced fire rate bonuses on barrel attachments.
DMR 14
Slightly increased fire rate.
Rebalanced fire rate bonuses on barrel attachments.
Light Machine Guns
M60
Improved max damage ranges.
Improved movement speeds.
Sniper Rifles (All)
Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
Pistols
Magnum
Slightly improved fire rate.
Improved max damage range.
Improved visibility while firing after the first shot.
Shotguns
Shotgun Bravo
Slightly reduced damage between ranges from 5.8m to 7.7m.

Game Modes
Hardcore
Friendly fire system now properly transitions to reflect damage after 3 team kills.
Search & Destroy
Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
Free-For-All
Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
CDL Hardpoint
Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
Combined Arms
Improved the interaction when using Stationary Turrets in Combined Arms.
Spawns
Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
Custom Games
Added Scorestreak Cost Overrides to Custom Games.

Scorestreaks
Combat Bow
Reduced ammo from 5 to 4.
Care Package
Increased cost from 1,800 to 2,000.
Sentry Turret
Reduced cost from 2,000 to 1,800.
Napalm Strike
Increased cost from 2,100 to 2,500.
Air Patrol
Reduced cost from 3,200 to 2,700.
Artillery
Increased cost from 2,500 to 3,000.
Cruise Missile
Increased cost from 2,600 to 3,500.
War Machine
Increased cost from 3,500 to 4,000.
Attack Helicopter
Increased cost from 4,000 to 4,500.
Increased damage from 50 to 75 per bullet.
Increased health from 4,500 to 5,000.
Decreased the duration of the screen shake from bullet impacts.
Reduced the amount of time the helicopter will stay in one place before relocating.
VTOL Escort
Reduced cost from 8,500 to 8,000.
Increased turret burst length and reduced cooldown time.
Chopper Gunner
Increased cost from 6,000 to 6,500.
Reduced the movement on the gun when firing.

Maps
Garrison
Addressed an issue where a player in the crawlspace could collide with players above them.

Equipment
Tomahawks can now be thrown immediately at round start.

Eliminations
Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves
Improved the ability to trigger a Finishing Move on misaligned surfaces.
Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

Stability
General
Fixed a crash that could occur during intro sequences of a Multiplayer match.
Fixed a crash that could occur when using Weapons/Ammo Caches.
Fixed multiple rare crashes that could occur while the player was downed.
Fixed a rare crash that could occur when pinging a downed friendly player.
Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
Fixed a rare crash that could occur when firing a locked-on missile.
Fixed a rare crash that could occur in Search and Destroy.
Added various stability fixes.
Scorestreaks
Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
Fixed a rare crash that could occur when using the Cruise Missile.
Fixed a rare crash related to Scorestreak score aggregation.
Progression
Fixed a crash involving incorrect Challenge progress tracking.
Vehicles
Fixed a rare crash that could occur when vehicles were being respawned.
Equipment
Fixed a rare crash related to the Decoy Grenade.
Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
Field Upgrades
Fixed a rare crash involving an incorrect volley count for the SAM Turret.
Killcam
Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
Perks
Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player's mini-map range while the player was not alive at the time.


Misc. Fixes
UI
Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
Progression
Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
Gunsmith
Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
Vehicles
Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.

GLOBAL
Settings
Aim Response Curve Type options added to Settings.

Stability
Fixed a rare crash related to playing voiceover audio.
Fixed a rare crash related to player footstep effects.

Bug Fixes
Progression
Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
Addressed an issue where a Challenge's description could overlap with other text.
Camos
Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
Addressed an issue that would allow players to equip any weapon camo in Custom Games.
Attachments
Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
Reticles
Addressed an issue where reticles could appear upside-down.
Cosmetics
Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
Operators
Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
UI
Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

PC

Bug Fixes

Progression
Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.
Main Menu
Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
Settings
Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
Updated the description of "Field of View" options in the Settings menu.
Friends List
Addressed an error notification when bringing the party back to the main menu.
Fireteam: Dirty Bomb
Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
Aspect Ratio
Addressed aspect ratio issues in 16:10 for tutorial menus.
Addressed an aspect ratio issue with portal effects in Zombies.

KNOWN ISSUES
Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.

Multiplatform
Controllers
DualShock 4 may disconnect intermittently on PlayStation 4 system running on outdated system software. Update your PS4’s system software to 8.01 to resolve.
Progression
After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
Some visual issues can occur during the level-up sequence.
Friends' level icons are not displayed until the player accesses the menu of any game mode.
Splitscreen
Visual issues can occur in splitscreen in Multiplayer.
Splitscreen is currently unavailable in Zombies.
Combat Record
"Elite Eliminations" in Zombies are not currently being tracked in the Combat Record.
Fireteam: Dirty Bomb
Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
In rare cases, "Detonating Dirty Bomb" may stay on the player's HUD longer than intended.
Parties / Friend List
Party leaders may receive "You left the party" after bringing their party back out to the main menu.
Players are able to “Quick Join” a player that is marked as Offline.
Calling Cards
Calling Cards may revert to default or previously selected Calling Cards.
Scorestreaks
Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
Chat
The recipient's name is missing from the chat box when whispered from the Scoreboard.

PC
Various stability issues currently being investigated.
The Multiplayer menu currently shows up as "Partially Installed" when the Multiplayer package isn't installed.
The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
The camera in Theater cannot be rotated with the mouse.

Keyboard and Mouse
The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.


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