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 Post subject: CoD4 Custom Server
PostPosted: Mon 21 Jan, 2019 7:11 pm 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
Thought a new thread would be simpler....

The server is now "fixed". There's new maps for old too. :mrgreen:


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 Post subject: Re: CoD4 Custom Server
PostPosted: Tue 22 Jan, 2019 11:08 pm 

Joined: Wed 27 Sep, 2017 4:50 pm
Posts: 110
mp trainstation map is the old Caen, France map


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 Post subject: Re: CoD4 Custom Server
PostPosted: Wed 23 Jan, 2019 5:26 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Caen! Caen!

Sorry.

I have over 100 CoD4 custom maps - spent half my life downloading, uploading and testing them.
Shout up if you want any.


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 Post subject: Re: CoD4 Custom Server
PostPosted: Wed 23 Jan, 2019 8:30 pm 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
Villan wrote:
Caen! Caen!

Sorry.

I have over 100 CoD4 custom maps - spent half my life downloading, uploading and testing them.
Shout up if you want any.

Thanks Villan, I probably do..... but there is another issue with the custom server that is driving me insane:

Randomly (that is, when people want to play NOT when I am testing the blighters!) the server goes into a download loop constantly reloading the map .iwd files. Do you have a clue why? So far the only cure is for "clients" to copy the files across themselves.

And for all those "clients" out there:

New maps tonight:

mp-uo_harbor
mp_vacant
mp_gridiron
mp_steamlab
mp_luna

Will need the .iwd files copies from:

From: Program Files (x86)/Steam Library/steamapps/common/Call of Duty 4/usermaps/[map name]

To: Program Files (x86)/Steam Library/steamapps/common/Call of Duty 4/Mods/awe4rank*


* AFTER downloading....


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 Post subject: Re: CoD4 Custom Server
PostPosted: Wed 23 Jan, 2019 9:33 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
This was the custom map config section from TRudy:

"
//CONNECTION
set sv_maxping "150"
set sv_maxRate "25000"
set g_antilag "1"
set g_smoothClients "1"
set sv_allowDownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://maps.thirdreich.co.uk/cod4"
set sv_wwwdldisconnected "0"
"
These were the original instructions for custard maps:

Custom map setup information:
When you download a custom map from it's source you should find at least 3 files.
The mp_mapname.ff, mp_mapnameload.ff and mp_mapname.iwd.
The main map file is the mp_mapname.ff file.

To run the custom maps from your server you need to make a new folder called "usermaps". This folder is placed in your root directory where you have your game installed right next to the other folders such as Docs, main, miles and so on. It should look something like this:

C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps

Inside the usermaps folder each map should have it's own folder that's titled the name of the map. So it should look something like this:

C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_mapname

You then place the two ff files into this folder so the mp_mapname.ff and the mp_mapnameload.ff both go into this folder.

The mp_mapname.iwd goes into your fs_game mod folder along with the files from your mod so it goes along side of the mod.ff file, the cfg's and mod.iwd. At this point I will also add that you can combine your map iwd's into one iwd if you so wish. This keeps the number of downloads to your clients to a lower number.

Redirect setup for custom maps

The next thing to do is to create a new folder at your website where you are hosting your files. In your redirect directory you should already have a root folder with your fs_game folder inside it and your mod files inside that. In our case our root folder is called cod4. Inside that we have our mod folder called awe4. Along side of the mod folder you need to create a new folder called usermaps. You place a copy of your custom map folder containing the ff files inside this usermaps folder just like you did on your server. Then the mapname.iwd goes in your mod folder.

You should now have a root folder at your download site with two folders inside it. One is your mod or fs_game folder with your mod files and map.iwd's and the other is your usermaps folder with the individual map folders inside it and inside the map folders the two ff files.

Note that if you are getting errors from a new map that the map's iwd and mp_mapnameload.ff are not always needed to run the map in all cases. Try starting the server up with only the mp_mapname.ff file and let the mapmaker know that there is a potential issue.

Lastly you need to update your map rotation to run the new maps.


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 Post subject: Re: CoD4 Custom Server
PostPosted: Thu 24 Jan, 2019 3:03 pm 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
Thanks Villan.

I have got everything set up as above, but we're getting (slightly) random download issues. I have raised a ticket with 123-reg (what is now our download server) as I cannot access the file manager; I suspect that may we the root of our problems. :roll:

Update: 123-reg technical support has sorted ftp access, and all game files now load. *




* For me..... :roll:


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 Post subject: Re: CoD4 Custom Server
PostPosted: Sat 26 Jan, 2019 11:47 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
Luna fun


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 Post subject: Re: CoD4 Custom Server
PostPosted: Sat 26 Jan, 2019 11:52 pm 
Great fun tonite, thx chaps for sorting it all out :P :P


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 Post subject: Re: CoD4 Custom Server
PostPosted: Sat 26 Jan, 2019 11:53 pm 

Joined: Wed 27 Sep, 2017 4:50 pm
Posts: 110
Attachment:
1shot0025.jpg
space ships


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 Post subject: Re: CoD4 Custom Server
PostPosted: Fri 01 Feb, 2019 8:48 pm 
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Joined: Sun 08 Oct, 2017 2:32 pm
Posts: 77
Location: Widnes
Sad bastards! :lol:


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