It is currently Wed 26 Nov, 2025 9:12 am
Post a new topicPost a reply Page 10 of 25   [ 249 posts ]
Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 25  Next
Author Message
PostPosted: Fri 22 Nov, 2019 2:08 pm 

Joined: Tue 26 Sep, 2017 2:44 pm
Posts: 75
Patch 1.0.8 20.3Gig live now


Top
OfflineProfile
PostPosted: Fri 22 Nov, 2019 4:15 pm 

Joined: Tue 26 Sep, 2017 2:44 pm
Posts: 75
Second small patch gone live as well


Top
OfflineProfile
PostPosted: Fri 22 Nov, 2019 7:40 pm 
User avatar

Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
Patch notes here:

https://www.reddit.com/r/modernwarfare/ ... tch_notes/


Top
OfflineProfile
PostPosted: Fri 22 Nov, 2019 9:14 pm 

Joined: Wed 27 Sep, 2017 4:50 pm
Posts: 110
14Gb still to download :(


Top
OfflineProfile
PostPosted: Wed 27 Nov, 2019 5:18 pm 
User avatar

Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
From reddit -
Via charlie Intel.
Video:: https://youtu.be/E00GrYkwFdg
Youtuber Swagg did a QnA with Joe Cecot, co design director on modern warfare. Here are the questions, these are basically all the hot topics in this sub.
Aniyah Palace in Ground War: Currently focused on new Season 1 content, and they want to eventually add it to Ground War.
Dead Silence: For Pubs, they will lower the footstep volume overall. Devs working closely with pros to test out what works best.
Perk Balance: Cecot says Infinity Ward may have made some mistakes with perks and put too many in Perk 1 slot. They need to analyze more to see how to change it to balance it better.
Tank Nerf: IW is working on nerfing the tank to reduce the straight shots it can make to avoid camping on the hills.
Spawns in modes: Cecot says they are working on ways to improve the spawns across all modes and maps. Still figuring out best ways to balance it effectively.
Map Voting: They don’t want map voting because data from previous games shows that players leave if their vote does not win, which causes lobbies to break up. YouTubers suggested to add a Vote to Skip option; Cecot said they will look into this.
Staying in Same Lobby: In regards to staying in the same lobby after the match, there is an error in the game that does this often; they wanted it to be where you can stay in the same lobby but it resets every several games to change it up, but that did not get implemented fully into the game for launch.
Mini Map: They have no plans to change the mini map. The design of it now was how they intended for it to be in this game. Cecot said they want the UAV to be more of a reward. Swagg says they asked why Ghost is so powerful then and Cecot apparently said they would look at that more, but they want mini map to stay as is.
Damascus Camo Issues: They are working to fix issues with unlocking the camo, and they have fix coming soon.
Skill Based Matchmaking: At first Cecot mentioned that its a “hot topic” and he “ca’t really talk about it.” Matchmaking in Modern Warfare is “not the same as Infinite Warfare” and that it is “different in every Call of Duty.” He said that connection is “big priority.” He said they are “constantly tweaking it.”


Top
OfflineProfile
PostPosted: Thu 28 Nov, 2019 12:04 am 
User avatar

Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
Coming 3rd Dec and beyond...

https://blog.activision.com/call-of-dut ... rn-Warfare


Top
OfflineProfile
PostPosted: Thu 28 Nov, 2019 9:16 pm 
User avatar

Joined: Sun 08 Oct, 2017 2:32 pm
Posts: 77
Location: Widnes
I don't rate the game so wont be online playing. Enjoy chaps



Regards


Top
OfflineProfile
PostPosted: Fri 29 Nov, 2019 6:02 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
Rince, Sorry to hear that. I can't say I love the game but I like playing with TR too much to stop cos the current game isn't up to snuff.

That said, I think last night's split teams worked pretty well and certainly (don't know how trust felt about it) felt better than our usual dance of trying to get more than six into a single match. I would suggest next time we have 6+ we split the pack (I know one ts makes it a little confusing but the chatter is what makes it fun). There's no manner of A or B team. It's just to make sure we're all playing rather than all in a queue.


Top
OfflineProfile
PostPosted: Fri 29 Nov, 2019 6:41 pm 
Site Admin

Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
We now have an "overspill" CoD MW Room, if needed.


Top
OfflineProfile
PostPosted: Fri 29 Nov, 2019 7:15 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
I don't think that'll work. If, like last time there's suddenly space then speed tends to be important, not log out of game, change ts rooms, invite people in, reconnect to game kind of speed. One ts is noisy but do-able.

All I'm thinking is that when we've six plus we need to be prepared to split the group to 3 or 4 per party. Is all I was thinking.


Top
OfflineProfile
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 10 of 25   [ 249 posts ]
Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 25  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB® Forum Software © phpBB Group
Code Black-Bird © 2011-2012 by FanFanLaTuFlippe