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 Post subject: Re: Black is back.....
PostPosted: Thu 20 May, 2021 12:01 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Patch Notes update 1.17: [No room for Zoombie info!]

GLOBAL
Events

‘80s Action Heroes
Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint.

General
Restored in-game Ping and Packet Loss meters.
Addressed an issue where Gestures would reset after closing the application.

Prestige Shop
New Legacy content available:
2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop.
3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50.
Animated Black Ops 3 Calling Card available at Season Level 100.

Combat Record
Addressed an issue where Hardcore matches were being counted as Core modes.

Weapon Tuning

All Sniper Rifles
In this update, we’re revising sniper rifles with two goals in mind:
To create more meaningful gameplay between sniper rifles and other weapon classes.
To better define the role of each sniper rifle to give them more individuality and specialization.
To those ends, the following updates have been made:

Custom Flinch: We’ve created a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS.
Attachments that reduce flinch have been factored into this feature update.
ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS.
You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position.
Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position.
As the next step in making each sniper rifle stand out even further in its own right, we’ve made the following changes across the weapon class.
As always, we’re committed to evaluating and adjusting weapon stats as necessary once these updates are live based on game data and feedback.

LW3 – Tundra
This is the baseline of our sniper rifles. It is lenient enough in its one-hit kill capacity while being fast enough to scan the horizon and find new targets quickly.
This weapon is meant to be geared for most players to play with and have fun experiencing what it’s like to be a sniper in Black Ops Cold War.
The following changes better define the weapon’s role, providing more long-range accuracy and focusing less on short-range combat viability.

LW3 – Tundra
Increased Bullet Velocity from 550 to 580.
Reduced ADS-In Momentum from 0.2 to 0.233.
Attachments
Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%.
Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%.
Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%.
Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%.
Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Pelington 703
The Pelington 703 is designed to be a quick-handling sniper rifle for players who enjoy constant movement and repositioning, trading off some one-hit kill potential for more speed.
This weapon is geared for the kind of player who enjoys running into the middle of gun battles and advancing on important positions.
The following changes reinforce the weapon’s role, shifting some ADS speed into a Sprint to Fire benefit, and using a slightly slower Bullet Velocity to keep gameplay at closer ranges.

Pelington 703
Increased Sprint to Fire speed from 0.45 to 0.433.
Reduced Bullet Velocity from 500 to 478.
Increased Aim Down Sight Time from 0.55 to 0.583.
Attachments
Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%.
Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%.
Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%.
Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Sniper Rifle Charlie (Semi-Auto)
With the recent release of the ZRG 20mm and the popularity of the LW3 – Tundra, there existed an untapped space between those two weapons.
To fill that position, our semi-auto sniper rifle has been given some new upgrades.
Leaning into the lethality of a .50 Cal round, the weapon is now much more powerful, with the trade-off of being slower to fire successive shots.
As a semi-automatic weapon without any rechamber, it is still quite fast and works well for holding down a position.

Sniper Rifle Charlie
Increased one-hit kill potential to include the mid-torso.
Increased Aim Down Sight speed from 0.7 to 0.666.
Increased ADS-Out Momentum from 0.2 to 0.183.
Reduced ADS-In Momentum from 0.2 to 0.25.
Reduced firing speed from 0.333 to 0.833.
Attachments
Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%.
Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%.
Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%.
Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%.
Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%.
Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%.
Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%.
Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

ZRG 20mm
This is the most lethal sniper rifle in Black Ops Cold War, and it ravages vehicles and Scorestreaks. This power comes at a price, as this weapon is slower with less available ammo.
Players who prioritize map knowledge, common enemy movements, and destroying enemy Scorestreaks will excel with the ZRG 20mm. Strategy over tactics.
To that end, this weapon must be slower to wield compared to the rest of the sniper rifle class.

ZRG 20mm
Reduced Aim Down Sight speed from 0.65 to 0.683.
Reduced Bullet Velocity from 925 to 923.
Increased ADS-Out Momentum from 0.2 to 0.183.
Reduced ADS-In Momentum from 0.2 to 0.283.
Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak.
Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200).
Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it.
Attachments
Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%.
Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%.
Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%.
Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%.
Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%.
Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%.
Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

Swiss K31
With its low recoil, fast rechamber, and speedy handling, this weapon is ideal for quickly eliminating multiple enemy targets.
Players with an eagle eye and nerves of steel will be able to down more enemies with this weapon than with any other sniper rifle.
For those who aren’t as skilled at nailing their headshots every time, the Swiss K31 can perform much like a tactical rifle.
The changes made here further index on this skill aspect, with the benefit of less sniper flinch.

Swiss K31
25% less Flinch than other sniper rifles.
Reduced Bullet Velocity from 700 to 684.
Attachments
Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%.
Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%.
Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%.
Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%.
Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%.
Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%.
Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.

All Assault Rifles
We’ve improved bullet velocities across the board (with one exception) to allow assault rifles more innate long-distance advantage over submachine guns.
The FFAR 1 has its Bullet Velocity reduced in exchange for an increase to its max damage.
We have also standardized headshot modifiers on assault rifles with this update.
Assault rifles that have 5.56 ammo have a 1.4x headshot modifier, while those that use 7.62 ammo have a 1.25x modifier.
In general, assault rifles that use 7.62 ammo deal higher damage already.
The number of hits required to kill remain the same, except for the FFAR 1, which requires fewer hits to kill if the player scores a headshot.

Krig 6
Increased Bullet Velocity from 625 to 686.
Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%.
Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.

AK-47
Increased Bullet Velocity from 490 to 702.

FFAR 1
Increased maximum damage from 27 to 28.
Reduced Bullet Velocity from 705 to 629.

Groza
Reduced headshot multiplier from 1.4x to 1.25x.
Increased Bullet Velocity from 650 to 660.

QBZ-83
Increased Bullet Velocity from 625 to 671.

FARA 83
Increased headshot multiplier from 1.25x to 1.4x.
Increased Bullet Velocity from 675 to 729.
Reduced maximum damage from 31 to 30.
Reduced minimum damage from 28 to 27.
Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.

XM4
Increased Bullet Velocity from 550 to 657.

All Light Machine Guns
We’ve refactored Bullet Velocity to give LMGs more inherent power with less reliance on the Task Force Barrel attachment.
These changes provide more value to the rest of the Barrel attachments, while the Task Force Barrel remains a solid choice for boosting Bullet Velocity.

Light Machine Gun Alpha
Increased Bullet Velocity from 675 to 714.
Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%.

RPD
Increased Bullet Velocity from 475 to 684.
Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%.

M60
Increased Bullet Velocity from 600 to 791.
Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%.

All Pistols
Pistols have received minor adjustments to Bullet Velocity.
These changes better fit each pistol by pushing their “hitscan” range to the edge of their most-used engagement distances.

1911
Increased Bullet Velocity from 200 to 206.

Magnum
Increased Bullet Velocity from 300 to 313.

Pistol Charlie (Burst Fire)
Increased Bullet Velocity from 250 to 257.

Special Weapons
R1 Shadowhunter
Added Sniper Flinch.

MULTIPLAYER
Maps

Standoff [NEW]
Added Standoff to the 6v6 map rotation.

Duga [NEW]
Added Duga to the Multi-Team map rotation.

Raid
Addressed a spawn issue that could drop the player to the ground when respawning.

Garrison
Addressed an issue that could cause a player to fall through geometry inside of the main tank facility.

Crossroads
Crossroads added back to rotation for Combined Arms and VIP Escort.

Modes
Die Hardpoint [NEW]
Die Hardpoint added to Featured Playlists.
Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode.
Extend the timer by earning eliminations and capturing Hardpoints.
The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
The first team to reach 200 points, or the most points before time expires, wins.

Multi-Team Elimination [NEW]
New last-team-standing mode added to Multi-Team.
Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted.
Teams must scavenge for weapons, Scorestreaks, Armor, and other items.
The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.

12v12 Moshpit
Standoff, The Pines, and Moscow added to map rotation.

Search & Destroy
Bomb site letters on Raid have been swapped to match Control.
Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly.

Control
Default Overtime rules now use Objectives to determine the team on Defense.

Featured Playlists
Die Hardpoint [NEW]
Standoff 24/7 [NEW] (also available in Hardcore via Quick Play)
Multi-Team Elimination [NEW]
12v12 Moshpit (also available in Hardcore via Quick Play)
Nuketown 24/7 (also available in Hardcore via Quick Play)
Gunfight
Party Games
Multi-Team Moshpit

Scorestreaks
Care Package
Slightly increased odds for higher Scorestreaks from Care Package.
Destroyed Care Package choppers now still drop the Care Package.

Counter Spy Plane
Reduced Counter Spy Plane duration from 30 to 20 seconds.

Armor
Reduced Armor cooldown from 120 to 60 seconds.

Sentry
Increased the number of grenade hits to kill a Sentry from 1 to 2.

Attack Helicopter
Reduced Attack Helicopter cost from 4500 to 3800.

VTOL Escort
Reduced VTOL Escort cost from 6500 to 6200.

Equipment
Molotov
Increased Molotov initial direct hit damage from 40 to 75.
Increased Molotov damage over time from 16 to 20.

Field Upgrades
Gas Mine
Increased Gas Mine damage over time from 15 to 25.
Increased Gas Mine area of effect duration from 16 to 18 seconds.
Reduced Gas Mine damage interval from 0.2 to 0.4 seconds.
The intention of this change is to give players a better chance at escaping a Gas Mine before dying.

Movement
Addressed an issue that would cause the camera transition from slide to stand to be delayed.
With this change, the time it takes to crouch has been increased by 20ms and now aligns with the delay before a subsequent stance change between crouch and stand can be performed.
This change should also resolve reported camera pops for a small set of players when performing a stance change.

UI
Weapon Mastery badges will now be shown in the Best Play and Killcam.


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 Post subject: Re: Black is back.....
PostPosted: Fri 21 May, 2021 5:14 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Double XP until 6pm Monday 24th.


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 Post subject: Re: Black is back.....
PostPosted: Sat 22 May, 2021 6:55 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Update today [small]

GLOBAL

Medals
Added new Medals for the ‘80s Action Heroes event:
Have a Blast!
Multiplayer: Killed an enemy with an explosion.
Zombies: Killed 3 or more enemies rapidly with explosives.
This is Personal
Multiplayer: Killed an enemy with a Melee weapon.
Zombies: Killed 7 or more enemies rapidly with a Melee weapon.
Fully Loaded
Multiplayer: Killed two or more enemies rapidly with an automatic weapon without reloading.
Zombies: Killed 10 or more enemies rapidly with an automatic weapon without reloading.
Addressed an issue where the “Fully Loaded” Medal previously displayed as “Become War” in Zombies.
Light ‘Em Up
Multiplayer: Killed an enemy with the Death Machine.
Zombies: Killed 5 or more enemies rapidly with the Death Machine.
Chopped Up
Multiplayer: Killed an enemy with a Tomahawk.
Zombies: Killed 3 or more enemies rapidly with a Tomahawk.
First Blood
Multiplayer: Got the first kill in a match.
Zombies: Got the first kill in a match.

Challenges
Addressed an issue where Weapon Unlock Challenges for Zombies could display in Create-a-Class in Multiplayer.
Updated the description for the ‘80s Action Heroes event challenge “A War You Won’t Believe”.

Weapons
Custom Mods can now be applied to Dual Wield weapons in Create-a-Class.
Updated the weapon model for the “Black Inknife” Blueprint.

Audio
Added Classic hit marker and headshot sound option in Audio settings.

Operators
Restored the Random Operator option in the Operator selection menu.

MULTIPLAYER
Modes
Multi-Team
Restored Multi-Team Elimination and Moshpit after addressing performance issues.
Prop Hunt
Removed Slope option to prevent exploitable behaviour.

Also new Baseball bat available in Melee weapons - challenge:

Multiplayer/Warzone:
Using a melee weapon, kill an enemy revealed by your Spy Plane, UAV, or Field Mic in 15 different completed matches.
or
Zombies:
Using a melee weapon, kill 100 enemies who are frozen by your Frost Blast


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 Post subject: Re: Black is back.....
PostPosted: Tue 25 May, 2021 6:07 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Small update-

Today’s quick update includes new stability improvements, an update for Standoff Hardpoint, a return to the Pack-a-Punched Ray Gun’s original ammo count in Zombies, and more. We’ve also capped the damage for the Chopper Gunner against the Orda in Outbreak to make sure it doesn’t go down without a fight.

This Thursday, the ‘80s Action Heroes event continues with the all-new Rambo’s Gun Game limited-time mode, as well as the return of Snipers Only Moshpit and Standoff 24/7! Get more details on what’s coming at the Weekly Briefing blog.

Here’s what’s new today:
GLOBAL
Stability
Addressed an issue where players would sometimes crash or lose functionality if they attempted to equip a Custom Mod in the Create-a-Class menu during a match.

MULTIPLAYER
Maps
Standoff
Addressed an issue that allowed players to capture the #3 Hardpoint zone outside of the intended boundary.

UI
Addressed an issue that caused a black fade to play on respawn after spectating a teammate.
Addressed an issue where placeholder white boxes would show in place of the Weapon Mastery badges in the "Killed By" feed during Best Play.

ZOMBIES
Weapons
Ray Gun
Restored Pack-a-Punched Ray Gun ammo count to 40/160.

UI
Addressed an issue where the Custom Mod menu would sometimes show up blank after Pack-a-Punching a weapon.

Outbreak
Reduced the amount of damage inflicted by the Chopper Gunner against the Orda.


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 Post subject: Re: Black is back.....
PostPosted: Fri 28 May, 2021 5:38 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
300 Mb ish update for Double Xp weekend -

https://twitter.com/Treyarch/status/139 ... 67/photo/1


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 Post subject: Re: Black is back.....
PostPosted: Tue 01 Jun, 2021 5:33 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
300 Mb update:
- removes 2x XP
- new AMP63 Full Auto pistol available, either:
get 5 Pistol kills in 20 completed matches
or
buy Gamma Ray bundle: 1000 CP.


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 Post subject: Re: Black is back.....
PostPosted: Mon 07 Jun, 2021 8:09 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
This weekend:

Live June 11 and ends June 14.
Double XP and Double Battle Pass XP Weekend incoming for Black Ops Cold War and Warzone.

This week in CoD:

https://www.callofduty.com/blog/2021/06 ... ne-07-2021


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 Post subject: Re: Black is back.....
PostPosted: Tue 08 Jun, 2021 7:46 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Sorry, no name tag!

Looks like a common problem then:

https://charlieintel.com/treyarch-dev-r ... ar/107309/


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 Post subject: Re: Black is back.....
PostPosted: Mon 14 Jun, 2021 7:34 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Season 4 details

https://www.callofduty.com/blog/2021/06 ... ng-June-17

Should be dropping in at 5 am Thursday 17th June.


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 Post subject: Re: Black is back.....
PostPosted: Wed 16 Jun, 2021 7:54 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
There will be 2x XP & 2x Weapon XP from Fri 8pm to Monday 8 pm.

Also, "Coming to Season Four:

• 4 New Prestige Levels
• New Prestige Shop content
• Faster Season Level progression
• New Season Challenges in MP and Zombies with new rewards
• New Daily Challenge Tracker in-game at the Options menu"


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