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Villan
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Posted: Thu 20 May, 2021 12:01 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Patch Notes update 1.17: [No room for Zoombie info!]
GLOBAL Events
‘80s Action Heroes Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th. Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint.
General Restored in-game Ping and Packet Loss meters. Addressed an issue where Gestures would reset after closing the application.
Prestige Shop New Legacy content available: 2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop. 3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50. Animated Black Ops 3 Calling Card available at Season Level 100.
Combat Record Addressed an issue where Hardcore matches were being counted as Core modes.
Weapon Tuning
All Sniper Rifles In this update, we’re revising sniper rifles with two goals in mind: To create more meaningful gameplay between sniper rifles and other weapon classes. To better define the role of each sniper rifle to give them more individuality and specialization. To those ends, the following updates have been made:
Custom Flinch: We’ve created a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS. Attachments that reduce flinch have been factored into this feature update. ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS. You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position. Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position. As the next step in making each sniper rifle stand out even further in its own right, we’ve made the following changes across the weapon class. As always, we’re committed to evaluating and adjusting weapon stats as necessary once these updates are live based on game data and feedback.
LW3 – Tundra This is the baseline of our sniper rifles. It is lenient enough in its one-hit kill capacity while being fast enough to scan the horizon and find new targets quickly. This weapon is meant to be geared for most players to play with and have fun experiencing what it’s like to be a sniper in Black Ops Cold War. The following changes better define the weapon’s role, providing more long-range accuracy and focusing less on short-range combat viability.
LW3 – Tundra Increased Bullet Velocity from 550 to 580. Reduced ADS-In Momentum from 0.2 to 0.233. Attachments Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%. Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%. Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%. Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%. Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%. Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%. Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Pelington 703 The Pelington 703 is designed to be a quick-handling sniper rifle for players who enjoy constant movement and repositioning, trading off some one-hit kill potential for more speed. This weapon is geared for the kind of player who enjoys running into the middle of gun battles and advancing on important positions. The following changes reinforce the weapon’s role, shifting some ADS speed into a Sprint to Fire benefit, and using a slightly slower Bullet Velocity to keep gameplay at closer ranges.
Pelington 703 Increased Sprint to Fire speed from 0.45 to 0.433. Reduced Bullet Velocity from 500 to 478. Increased Aim Down Sight Time from 0.55 to 0.583. Attachments Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%. Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%. Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%. Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Sniper Rifle Charlie (Semi-Auto) With the recent release of the ZRG 20mm and the popularity of the LW3 – Tundra, there existed an untapped space between those two weapons. To fill that position, our semi-auto sniper rifle has been given some new upgrades. Leaning into the lethality of a .50 Cal round, the weapon is now much more powerful, with the trade-off of being slower to fire successive shots. As a semi-automatic weapon without any rechamber, it is still quite fast and works well for holding down a position.
Sniper Rifle Charlie Increased one-hit kill potential to include the mid-torso. Increased Aim Down Sight speed from 0.7 to 0.666. Increased ADS-Out Momentum from 0.2 to 0.183. Reduced ADS-In Momentum from 0.2 to 0.25. Reduced firing speed from 0.333 to 0.833. Attachments Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%. Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%. Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%. Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%. Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%. Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%. Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%. Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
ZRG 20mm This is the most lethal sniper rifle in Black Ops Cold War, and it ravages vehicles and Scorestreaks. This power comes at a price, as this weapon is slower with less available ammo. Players who prioritize map knowledge, common enemy movements, and destroying enemy Scorestreaks will excel with the ZRG 20mm. Strategy over tactics. To that end, this weapon must be slower to wield compared to the rest of the sniper rifle class.
ZRG 20mm Reduced Aim Down Sight speed from 0.65 to 0.683. Reduced Bullet Velocity from 925 to 923. Increased ADS-Out Momentum from 0.2 to 0.183. Reduced ADS-In Momentum from 0.2 to 0.283. Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it. Attachments Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%. Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%. Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%. Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%. Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%. Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
Swiss K31 With its low recoil, fast rechamber, and speedy handling, this weapon is ideal for quickly eliminating multiple enemy targets. Players with an eagle eye and nerves of steel will be able to down more enemies with this weapon than with any other sniper rifle. For those who aren’t as skilled at nailing their headshots every time, the Swiss K31 can perform much like a tactical rifle. The changes made here further index on this skill aspect, with the benefit of less sniper flinch.
Swiss K31 25% less Flinch than other sniper rifles. Reduced Bullet Velocity from 700 to 684. Attachments Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%. Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%. Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%. Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%. Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%.
All Assault Rifles We’ve improved bullet velocities across the board (with one exception) to allow assault rifles more innate long-distance advantage over submachine guns. The FFAR 1 has its Bullet Velocity reduced in exchange for an increase to its max damage. We have also standardized headshot modifiers on assault rifles with this update. Assault rifles that have 5.56 ammo have a 1.4x headshot modifier, while those that use 7.62 ammo have a 1.25x modifier. In general, assault rifles that use 7.62 ammo deal higher damage already. The number of hits required to kill remain the same, except for the FFAR 1, which requires fewer hits to kill if the player scores a headshot.
Krig 6 Increased Bullet Velocity from 625 to 686. Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%. Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.
AK-47 Increased Bullet Velocity from 490 to 702.
FFAR 1 Increased maximum damage from 27 to 28. Reduced Bullet Velocity from 705 to 629.
Groza Reduced headshot multiplier from 1.4x to 1.25x. Increased Bullet Velocity from 650 to 660.
QBZ-83 Increased Bullet Velocity from 625 to 671.
FARA 83 Increased headshot multiplier from 1.25x to 1.4x. Increased Bullet Velocity from 675 to 729. Reduced maximum damage from 31 to 30. Reduced minimum damage from 28 to 27. Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.
XM4 Increased Bullet Velocity from 550 to 657.
All Light Machine Guns We’ve refactored Bullet Velocity to give LMGs more inherent power with less reliance on the Task Force Barrel attachment. These changes provide more value to the rest of the Barrel attachments, while the Task Force Barrel remains a solid choice for boosting Bullet Velocity.
Light Machine Gun Alpha Increased Bullet Velocity from 675 to 714. Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%.
RPD Increased Bullet Velocity from 475 to 684. Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%.
M60 Increased Bullet Velocity from 600 to 791. Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%.
All Pistols Pistols have received minor adjustments to Bullet Velocity. These changes better fit each pistol by pushing their “hitscan” range to the edge of their most-used engagement distances.
1911 Increased Bullet Velocity from 200 to 206.
Magnum Increased Bullet Velocity from 300 to 313.
Pistol Charlie (Burst Fire) Increased Bullet Velocity from 250 to 257.
Special Weapons R1 Shadowhunter Added Sniper Flinch.
MULTIPLAYER Maps
Standoff [NEW] Added Standoff to the 6v6 map rotation.
Duga [NEW] Added Duga to the Multi-Team map rotation.
Raid Addressed a spawn issue that could drop the player to the ground when respawning.
Garrison Addressed an issue that could cause a player to fall through geometry inside of the main tank facility.
Crossroads Crossroads added back to rotation for Combined Arms and VIP Escort.
Modes Die Hardpoint [NEW] Die Hardpoint added to Featured Playlists. Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match. Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints. The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds. Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.) The first team to reach 200 points, or the most points before time expires, wins.
Multi-Team Elimination [NEW] New last-team-standing mode added to Multi-Team. Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items. The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.
12v12 Moshpit Standoff, The Pines, and Moscow added to map rotation.
Search & Destroy Bomb site letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly.
Control Default Overtime rules now use Objectives to determine the team on Defense.
Featured Playlists Die Hardpoint [NEW] Standoff 24/7 [NEW] (also available in Hardcore via Quick Play) Multi-Team Elimination [NEW] 12v12 Moshpit (also available in Hardcore via Quick Play) Nuketown 24/7 (also available in Hardcore via Quick Play) Gunfight Party Games Multi-Team Moshpit
Scorestreaks Care Package Slightly increased odds for higher Scorestreaks from Care Package. Destroyed Care Package choppers now still drop the Care Package.
Counter Spy Plane Reduced Counter Spy Plane duration from 30 to 20 seconds.
Armor Reduced Armor cooldown from 120 to 60 seconds.
Sentry Increased the number of grenade hits to kill a Sentry from 1 to 2.
Attack Helicopter Reduced Attack Helicopter cost from 4500 to 3800.
VTOL Escort Reduced VTOL Escort cost from 6500 to 6200.
Equipment Molotov Increased Molotov initial direct hit damage from 40 to 75. Increased Molotov damage over time from 16 to 20.
Field Upgrades Gas Mine Increased Gas Mine damage over time from 15 to 25. Increased Gas Mine area of effect duration from 16 to 18 seconds. Reduced Gas Mine damage interval from 0.2 to 0.4 seconds. The intention of this change is to give players a better chance at escaping a Gas Mine before dying.
Movement Addressed an issue that would cause the camera transition from slide to stand to be delayed. With this change, the time it takes to crouch has been increased by 20ms and now aligns with the delay before a subsequent stance change between crouch and stand can be performed. This change should also resolve reported camera pops for a small set of players when performing a stance change.
UI Weapon Mastery badges will now be shown in the Best Play and Killcam.
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Villan
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Posted: Fri 21 May, 2021 5:14 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Double XP until 6pm Monday 24th.
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Villan
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Posted: Sat 22 May, 2021 6:55 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Update today [small]
GLOBAL
Medals Added new Medals for the ‘80s Action Heroes event: Have a Blast! Multiplayer: Killed an enemy with an explosion. Zombies: Killed 3 or more enemies rapidly with explosives. This is Personal Multiplayer: Killed an enemy with a Melee weapon. Zombies: Killed 7 or more enemies rapidly with a Melee weapon. Fully Loaded Multiplayer: Killed two or more enemies rapidly with an automatic weapon without reloading. Zombies: Killed 10 or more enemies rapidly with an automatic weapon without reloading. Addressed an issue where the “Fully Loaded” Medal previously displayed as “Become War” in Zombies. Light ‘Em Up Multiplayer: Killed an enemy with the Death Machine. Zombies: Killed 5 or more enemies rapidly with the Death Machine. Chopped Up Multiplayer: Killed an enemy with a Tomahawk. Zombies: Killed 3 or more enemies rapidly with a Tomahawk. First Blood Multiplayer: Got the first kill in a match. Zombies: Got the first kill in a match.
Challenges Addressed an issue where Weapon Unlock Challenges for Zombies could display in Create-a-Class in Multiplayer. Updated the description for the ‘80s Action Heroes event challenge “A War You Won’t Believe”.
Weapons Custom Mods can now be applied to Dual Wield weapons in Create-a-Class. Updated the weapon model for the “Black Inknife” Blueprint.
Audio Added Classic hit marker and headshot sound option in Audio settings.
Operators Restored the Random Operator option in the Operator selection menu.
MULTIPLAYER Modes Multi-Team Restored Multi-Team Elimination and Moshpit after addressing performance issues. Prop Hunt Removed Slope option to prevent exploitable behaviour.
Also new Baseball bat available in Melee weapons - challenge:
Multiplayer/Warzone: Using a melee weapon, kill an enemy revealed by your Spy Plane, UAV, or Field Mic in 15 different completed matches. or Zombies: Using a melee weapon, kill 100 enemies who are frozen by your Frost Blast
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Villan
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Posted: Tue 25 May, 2021 6:07 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Small update-
Today’s quick update includes new stability improvements, an update for Standoff Hardpoint, a return to the Pack-a-Punched Ray Gun’s original ammo count in Zombies, and more. We’ve also capped the damage for the Chopper Gunner against the Orda in Outbreak to make sure it doesn’t go down without a fight.
This Thursday, the ‘80s Action Heroes event continues with the all-new Rambo’s Gun Game limited-time mode, as well as the return of Snipers Only Moshpit and Standoff 24/7! Get more details on what’s coming at the Weekly Briefing blog.
Here’s what’s new today: GLOBAL Stability Addressed an issue where players would sometimes crash or lose functionality if they attempted to equip a Custom Mod in the Create-a-Class menu during a match. MULTIPLAYER Maps Standoff Addressed an issue that allowed players to capture the #3 Hardpoint zone outside of the intended boundary. UI Addressed an issue that caused a black fade to play on respawn after spectating a teammate. Addressed an issue where placeholder white boxes would show in place of the Weapon Mastery badges in the "Killed By" feed during Best Play. ZOMBIES Weapons Ray Gun Restored Pack-a-Punched Ray Gun ammo count to 40/160. UI Addressed an issue where the Custom Mod menu would sometimes show up blank after Pack-a-Punching a weapon. Outbreak Reduced the amount of damage inflicted by the Chopper Gunner against the Orda.
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Villan
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Posted: Fri 28 May, 2021 5:38 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Villan
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Posted: Tue 01 Jun, 2021 5:33 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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300 Mb update: - removes 2x XP - new AMP63 Full Auto pistol available, either: get 5 Pistol kills in 20 completed matches or buy Gamma Ray bundle: 1000 CP.
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Villan
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Posted: Mon 07 Jun, 2021 8:09 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Villan
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Posted: Tue 08 Jun, 2021 7:46 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Villan
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Posted: Mon 14 Jun, 2021 7:34 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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Villan
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Posted: Wed 16 Jun, 2021 7:54 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2027
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There will be 2x XP & 2x Weapon XP from Fri 8pm to Monday 8 pm.
Also, "Coming to Season Four:
• 4 New Prestige Levels • New Prestige Shop content • Faster Season Level progression • New Season Challenges in MP and Zombies with new rewards • New Daily Challenge Tracker in-game at the Options menu"
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