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PostPosted: Wed 01 May, 2024 4:40 pm 
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Season 03 Reloaded - 01 May 2024 - Patch Notes - Part II

https://www.callofduty.com/patchnotes/2 ... atch-notes

WEAPONS & ATTACHMENTS
Assault Rifles
BP50
Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).

SVA 545
Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).

RAM-7
Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
MTZ-556
Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).

Holger 556
Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).

MCW
Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).

DG-56
Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
Added medium damage range, 29 damage to 38.1m.
Decreased minimum damage from 29 to 25 (-14%).

FR 5.56
Decreased sprint to fire time from 231ms to 216ms (-6%).
Decreased aim down sight time from 260ms to 250ms (-4%).
Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
Increased bullet velocity from 680m/s to 720m/s (+6%).
600mm FR Longbore Barrel :-
- Removed hipfire spread minimum benefit.
- Decreased hipfire spread penalty by 8%.
- Decreased aim down sight speed penalty by 20%.
- Replaced aiming idle sway penalty with benefit.
435mm FR 435 Barrel :-
- Removed movement speed penalties.
- Removed hipfire spread penalties and benefits.
- Increased recoil control benefit by 5%.
- Added firing aim stability benefit.
- Removed bullet velocity benefit.
- Removed damage range penalty.
- Decreased aim down sight speed penalty by 2%.
- Decreased aim down sight movement speed penalty by 3%.
- Removed aiming idle sway penalty.
395 FR Minibore Barrel :-
- Replaced hipfire spread minimum penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aiming idle sway penalty.
FR Sprinter Stock :-
- Removed tactical sprint speed benefit.
- Added aim down sight speed benefit.
- Decreased aiming idle sway penalty.
- Added flinch resistance benefit.
Recon Stock Pad :-
- Removed crouch movement speed benefit.
- Added movement speed benefit.
- Replaced hipfire spread penalty with benefit.
- Added sprint to fire speed benefit.
-Removed aim down sight speed benefit.
FR Anchor Comb :-
- Removed tactical sprint speed penalty.
- Decreased sprint to fire speed penalty by 3%.
- Added aiming idle sway benefit.
FR TON-618 Comb :-
- Decreased aim down sight speed penalty by 18%.
- Removed aiming idle sway benefit.
- Added firing aim stability benefit.
FR Giga Comb :-
- Increased aim down sight speed benefit by 2%.
- Removed aim down sight movement speed penalty.
- Added flinch resistance penalty.
RMT Rear Grip :-
- Increased aim down sight speed benefit by 2%.
45 Round Magazine :-
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 4%.
60 Round Magazine :-
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 7%.
Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.

Lachmann-762 (MWII)
Increased maximum damage range from 19.3m to 30.5m (+58%).
Increased near-medium damage range from 37.1m to 43.2m (+16%).
Increased medium damage range from 48m to 55.9m (+16%).

M13C (MWII)
Increased maximum damage range from 17.8m to 25.4m (+43%).
Increased near-medium damage from 27 to 28 (+4%).
Increased near-medium damage range from 33.5m to 39.4m (+17%).
Increased leg and foot damage multipliers from 0.88x to 1x (+14%).


Battle Rifles
SOA Subverter
Added near-medium damage range, 33 damage to 38.1m.
Decreased minimum damage from 33 to 26 (-21%).
The SOA Subverter is now a 6-shot kill within the minimum damage range.

MTZ-762
Decreased aim down sight time from 280ms to 260ms (-7%).
JAK Thunder LMG Kit :-
Decreased aim down sight time benefit by 20ms.

FTAC Recon (MWII)
Fire Type: Semi-Auto
- Increased minimum damage from 45 to 50 (+11%).
Within its maximum damage range, the FTAC Recon is now a guaranteed 3-shot kill, or 2-shot kill to the head.
Fire Type: Full-Auto
- Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso

SO-14 (MWII)
Fire Type: Semi-Auto :-
- Increased maximum damage from 46 to 50 (+9%).
- Increased near-medium damage from 35 to 46 (+31%).
- Increased medium damage from 32 to 40 (+25%).
- Increased minimum damage from 30 to 38 (+27%).
Within its maximum damage range, the SO-14 is now a consistent 3-shot kill.
Fire Type: Full-Auto :-
- Decreased sprint to fire time from 307ms to 261ms (-15%).
- Decreased aim down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).


Submachine Guns
RAM-9
Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
Decreased maximum damage range from 12.7m to 11.2m (-12%).

AMR9
Increased near-medium damage from 25 to 29 (+16%).
Increased medium damage from 23 to 24 (+4%).
Increased minimum damage from 21 to 22 (+5%).
Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).

HRM-9
Increased medium damage range from 30.5m to 33m (+8%).
WSP-9
Decreased sprint to fire time from 110ms to 66ms (-40%).
WSP Swarm
Decreased maximum damage range from 6.9m to 5.6m (-19%).

Shotguns
KV Broadside
JAK Jawbreaker :-
Removed aim down sight spread.
Decreased hipfire spread penalty from 100% to 30%.
Muzzle Attachments can now be equipped.

Riveter
Decreased aim down sight spread by 10%.
Decreased spread while aiming down sight allows a more consistent 3-shot kill within the Riveter's medium damage range.
.410 Gauge Ball Ammunition :-
- Increased aim down sight spread by 10%.
- Increased maximum damage from 33 to 37 (+12%).
- Increased near-medium damage from 26 to 33 (+27%).
- Increased medium damage from 21 to 27 (+29%).
- Increased minimum damage from 19 to 25 (+32%).
With the Ball rounds equipped, the Riveter now performs considerably better within its 3-shot kill range.


Light Machine Guns
DG-58 LSW
Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
Increased minimum damage from 33 to 35 (+6%).
Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
With the DG-58 LSW, a 4-shot kill is now possible if 2 shots hit the torso.

TAQ Eradicator
Decreased sprint to fire time from 252ms to 210ms (-17%).
Decreased aim down sight time from 340ms to 330ms (-3%).

Holger 26
Increased neck damage multiplier from 1.1x to 1.2x (+9%).

Marksman Rifles
MTZ Interceptor
Decreased maximum damage range from 38.1m to 30.5m (-20%).

Sniper Rifles
MORS
Increased aim down sight time from 560ms to 580ms (+4%).
Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
HVP Anti-Materiel Slug Ammunition :-
- Increased bullet velocity penalty from 15% to 20%.
While equipped with HVP Anti-Materiel Slug Ammunition, the MORS can no longer one-shot kill to the lower leg or foot.


Handguns
COR-45
Increased movement speed from 5.2m/s to 5.4m/s (+4%).
Renetti
Increased movement speed from 5.2m/s to 5.4m/s (+4%).
TYR
Increased movement speed from 5.1m/s to 5.3m/s (+4%).
WSP Stinger
Increased movement speed from 5.7m/s to 5.9m/s (+4%).
P890 (MWII)
Increased movement speed from 5.2m/s to 5.3m/s (+2%).
.50 GS (MWII)
Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
X12 (MWII)
Increased movement speed from 5.2m/s to 5.4m/s (+4%).
Increased sprint speed from 6m/s to 6.1m/s (+2%).

Basilisk (MWII)
Increased movement speed from 5.1m/s to 5.3m/s (+4%).
FTAC Siege (MWII)
Increased movement speed from 5.1m/s to 5.3m/s (+4%).
GS Magna (MWII)
Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
9mm Daemon (MWII)
Increased movement speed from 5.3m/s to 5.5m/s (+4%).
Akimbo 9mm Daemon Rear Grip :-
- Removed 10% movement speed penalty.
- Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
- Removed 26% damage penalty.
- Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).


Melee
Gladiator
Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.

PERKS
Climbing Boots
Removed this Perk and applied its effects to all players by default.
Increased climbing and mantling speed. Reduces fall damage.

All-Terrain Boots
Added a new Perk to the Boots category, replacing Climbing Boots.
Significantly increased movement speed. Disables Tactical Sprint.

Running Sneakers (Boots)
Improved sprint to fire time while using Tactical Sprint by 25%.
Stalker Boots
Increased strafe speed is now omnidirectional, rather than lateral.
Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.

Commando Gloves
Improved sprint to fire speed by 10%.
Added the ability to cancel a reload by using Tactical Sprint.

Assault Gloves
Improved hipfire spread while moving by 15%.

EQUIPMENT
EMD Grenade (Tactical)
Tracking devices are now destroyed by enemy EMP and DDoS effects.
Decreased tracking device duration from 30s to 20s (-33%).


FIELD UPGRADES
Trophy System
Decreased the total number of shots fired from 3 to 2.


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PostPosted: Wed 08 May, 2024 4:28 pm 
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2024-05-08 - 7.5 Gb (ish) Update

GLOBAL
STABILITY
Addressed a crash that could occur upon Challenge completion.

MULTIPLAYER
UIX
Bug Fixes
-Hardcore Quick Play will no longer display an erroneous Free Trial tag.
-Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
-Fixed overlapping weapon images on the HUD when two Melee weapons are equipped


PROGRESSION
-Max Weapon Level prerequisite for Weapon Prestige Camos is now consistently applied, as intended.
-Challenges involving Stim usage no longer require at least 50% regain to progress.
-Players who previously unlocked the Binary Morality Event Camo once again have the ability to equip it.


MAPS
Skidgrow
-Added collision to prevent players from reaching an exploitable location on the Roof.

MODES
Escort
-Resolved an issue causing poor performance and lack of functionality upon joining a match.
-Lights on the MAW will no longer appear to detach as the match progresses.
-Implemented various fixes for match timer inconsistencies.
-Care Package crates are now destroyed upon collision with the MAW.


PERKS
Commando Gloves
Reloads are no longer canceled upon moving when the Automatic Tactical Sprint setting is enabled.

EQUIPMENT
In Hardcore game modes, the minimap is now displayed on the HUD while an EMD tracking device is active on an enemy.

RANKED PLAY
-Restricted the Scratch 20-L Suppressor Attachment.
-Restricted the EMD Mine Equipment.
-Restricted the Enhanced Vision Goggles Field Upgrade.


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PostPosted: Tue 14 May, 2024 5:01 pm 
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Update - 2024-05-14

MULTIPLAYER
UIX
Equipment Skins can now be previewed in the Store.
Bug Fixes
-Tracked Challenges widget now accurately reflects progress toward Weapon Prestige Camos.
-Locked Calling Cards earned via the current Season’s Battle Pass are now displayed in the Customization menu.
-Locked/Unlocked filter for Calling Cards in the Customization menu now functions as expected.
-Restored functionality of the Select / Deselect All button in the Quick Play menu.
-EMP HUD effects no longer persist upon Wheelson-HS destruction via Stormender.


GAMEPLAY
Resolved an issue causing Akimbo Weapons to be given less reserve ammo than intended following a map infiltration sequence.

PROGRESSION
Weapon Prestige Camos can now be unlocked for MWII Weapons.

MAPS
Derail
Added collision to prevent an exploit that allowed players to get in the blue train car near the Crossing area.

MODES
Arcade
EOD Padding no longer reduces incoming explosive damage by power Weapons.
Infected
Blank Perk icons are no longer shown on the HUD upon spawning as a survivor.
One in the Chamber
Weapon Match Stats section of the After-Action Report is no longer empty upon completing a match.

WEAPONS & ATTACHMENTS
Light Machine Guns
DG-58 LSW
- Decreased neck, torso, arm, and hand damage multipliers from 1.1x to 1x.
Marksman Rifles
Lockwood Mk2
JAK Wardens Conversion Kit
- Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith.

Handguns
COR-45
Implemented measures to prevent exploits that allow firing faster than intended.

Attachments
Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics.
- Corio Enforcer Optic
- Dragon’s Eye Optic
- KR Marauder 9 Riser


PERKS
High-Gain Antenna (Gear)
Addressed an issue causing Equipment detected by allies with Signal Jammer not to appear indicated on the compass.

EQUIPMENT
Scatter Mine (Tactical)
In Hardcore mode, players equipped with EOD Padding are no longer immune to stun effects.

FIELD UPGRADES
Enhanced Vision Goggles
Player is no longer forced to unequip upon a dead battery, instead, vision is blurred until the goggles are manually removed.
EVG battery will not recharge while equipped with a dead battery.


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PostPosted: Mon 20 May, 2024 5:34 pm 
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Season 04 coming on 29 May:

https://www.callofduty.com/uk/en/blog/2 ... nouncement


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PostPosted: Fri 24 May, 2024 7:44 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
There's a pre-release download available - presumably for next week's Season 04 update.


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PostPosted: Wed 29 May, 2024 4:35 pm 
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Season 04 - 2024-05-29

https://www.callofduty.com/patchnotes/2 ... atch-notes

Lot of changes as usual; esp. to the RGL launcher which has had its damage decreased by 80% in Hardcore.
Also, several Kill/Score streaks have had changes esp, to their cost e.g. the Remote Turret now needs 8 Kills / 1000 score.

I'll split notes into two - this post will be for the patch - next one for new stuff.


GLOBAL
STABILITY & PERFORMANCE
Addressed various issues causing improper first-person animations.

CUSTOMIZATION
Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
Know No Fear Weapon Decal no longer has a white border while equipped.
Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.
Fixed an input device exploit allowing unowned Blueprints to be equipped.
JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.


MULTIPLAYER
UIX
Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.

Bug Fixes
- Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.
- Player icons on the minimap will no longer appear to follow the Wheelson-HS.
- Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.
- Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.
- Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.
- Activate prompt is now longer displayed on completed Armory Unlocks.


GAMEPLAY
Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.
Fixed a bug causing spawns to not match the intended directionality of a map.
Increased detection distance for nearby enemies in small map spawn selection.
Decreased volume of footstep sounds from enemy players.


Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly.
Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots.
In today’s update, our Design and Audio teams have decreased the volume of all footstep types
(walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.


PROGRESSION
Collateral kills now progress Battle Rage kills Challenges as expected.
Kills with Battle Rage Challenges now track progress correctly.
Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.


MAPS
6 Star
-Reworked Hardpoint capture point locations, sizes, and associated spawns.
- P1: Club (Revert)
- P2: Lounge (Revert)
- P3: Rooftop Bar (Revert)
- P4: Skybridge (New)

Das Haus
-Corrected orientation of the vertically hanging American Flag. :roll:
Growhouse
-Added the ability to mount at various locations where functionality is expected.
Highrise
Environmental explosives are no longer present in CDL and Ranked Play modes.
Underpass
Improved spawn safety assessment near the Train Yard.

MODES
Arcade
-Unlimited Ammo and Grenades powerup timer now disappears upon death.
Cutthroat
-Allies needing a revive are now indicated as such on the scoreboard.
One in the Chamber
-Lifestreaks are now correctly tracked on the scoreboard.

WEAPONS & ATTACHMENTS
Assault Rifles
BP50
-Decreased movement speed from 5m/s to 4.8m/s (-4%).
-Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).
-Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).
-JAK Revenger Kit-
- Decreased movement speed from 5.5m/s to 5.1m/s (-7%).
- Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).
- Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).
- Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).
- Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).
- Decreased maximum damage from 32 to 28 (-13%).
- Decreased near-medium damage from 28 to 25 (-11%).
- Decreased medium damage from 25 to 23 (-8%).

MCW
-Increased head damage multiplier from 1.1x to 1.25x.

Submachine Guns
FJX Horus
-Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
-Increased maximum damage range from 10.2m to 17.8m (+75%).
-Increased near-medium damage range from 20.3m to 25.4m (+25%).
-Increased lower torso damage multiplier from 1x to 1.1x.
-No Stock Mod-
- Increased ADS movement speed benefit from 9% to 12%.
-Lopper LX-D Stock-
- Added 3% ADS movement speed penalty.
RAM-9
-Increased maximum damage range from 11.2m to 12.4m (+11%).
-Increased near-medium damage range from 20.3m to 21.6m (+6%).
AMR9
-Increased maximum damage range from 14m to 15.2m (+9%).
-Increased near-medium damage range from 20.3m to 21.6m (+6%).
Rival-9
-Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.
-Increased maximum damage range from 10.2m to 11.4m (+13%).
-Increased near-medium damage range from 21.6m to 22.9m (+6%).
-JAK Headhunter Carbine Conversion-
- Increased rate of fire from 682rpm to 882rpm (+29%).
- Increased maximum damage from 26 to 33 (+27%).
- Increased near-medium damage from 24 to 30 (+25%).
- Increased minimum damage from 22 to 28 (+27%).
- Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
- Decreased lower arm and hand damage multipliers from 1.1x to 1x.
HRM-9
-Increased maximum damage range from 16.5m to 17.8m (+8%).
-Increased near-medium damage range from 24.1m to 25.4m (+5%).
Striker 9
-Increased maximum damage range from 14m to 15.2m (+9%).
-Increased near-medium damage range from 20.3m to 21.6m (+6%).
Striker
- Increased maximum damage range from 9.7m to 10.9m (+13%).
- Increased near-medium damage range from 21.6m to 22.9m (+6%).
WSP-9
-Increased maximum damage range from 18.5m to 24.1m (+30%).
-Increased near-medium damage range from 25.1m to 31.8m (+26%).

Marksman Rifles
MCW 6.8
- MCW 6.8 Full-Auto Conversion Kit -
- Resolved an issue causing recoil overcorrection after firing.

Launchers
RGL-80
-Decreased aim down sight time from 310ms to 260ms (-16%).
- ecreased explosive damage by 80% in Hardcore game modes.
RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.


PERKS
Gunslinger Vest
Fixed an issue causing Throwing Star kills not to refresh stamina.
Gunner Vest
Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.
Compression Carrier (Vest)
Fixed an issue causing Throwing Star kills not to trigger health regeneration.
Assault Gloves
Updated description to mention recently-added reticle spread benefit.

KILLSTREAKS
Precision Airstrike
Decreased delay before damage occurs by 2s.
Increased explosive damage radius from 7.6m to 8.9m (+17%).

Cruise Missile
Increased explosive damage radius from 15.2m to 22.9m (+50%)
SAE
Decreased delay before explosive damage occurs by 2s.
Increased explosive damage radius from 19m to 20.3m (+7%).
Removed stun effect on victims before death.

Remote Turret
Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).
Decreased hits required for turret destruction for specific damage types.
- Melee: from 12 hits to 3 hits
- Launchers: from 3 hits to 2 hits
-Improved detection of EMP hits from the Stormender Launcher.

Wheelson-HS
Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).
Overwatch Helo
Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)
Decreased incoming damage dealt by bullets by 50%.

Emergency Airdrop
Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).
Carpet Bomb
Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).
Increased explosive damage radius from 10.2m to 12.7m (+25%).
Increased bomber flight speed by 40%.

VTOL Jet
Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).
Decreased incoming damage dealt by bullets by 50%.
Decreased machine gun explosive damage from 27 to 20 (-26%).

Gunship
Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
Chopper Gunner
Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
Decreased incoming damage dealt by bullets by 50%.
Decreased turret explosive damage from 45 to 35 (-22%).
Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).

EMP
Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).
Visual effects will no longer play twice if the player dies during detonation.

Swarm
Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.
Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.


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PostPosted: Wed 29 May, 2024 4:48 pm 
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Season 04 - 2024-05-29 - NEW Stuff

NEW MAPS
The fog of war goes global.
Take to the streets of Tokyo and Paris at the launch of Season 4, then look for desolate and disgusting arenas later in-season.
Tokyo
Paris
Incline (In-Season)
Das Gross (In-Season, Variant)


NEW MODES
Several new and fan-favorite Modes debut in MWIII in Season 4.
Look out for weekly Playlist Updates to know when your favorite Modes arrive.
Demolition
Hyper Cranked
Cache
Mutation
Headshots Only
Havoc


NEW WEAPONS
Alongside returning icons, fresh new weaponry is on the horizon in Season 4.

Kar98k (Battle Pass, Marksman Rifle)
This modernized version of a WWII bolt-action rifle is powerful and accurate.
High damage output with a slow rate of fire.


Superi 46 (Battle Pass, Submachine Gun)
This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame.
Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.


Reclaimer 18 (Battle Pass, Shotgun, In-Season)
A tactical shotgun that can be fired in both pump-action and semi-auto modes.
Pump-action provides superior range while semi-auto increases fire rate.


Sledgehammer (Weekly Challenge, Melee, In-Season)
Smack some heads with this hammer claw bar Melee weapon with unique attack modes.

NEW AFTERMARKET PARTS
Eight all-new Aftermarket Parts arrive throughout the weeks ahead in Season 4. Every one of which is a fully-fledged conversion kit for fan favourite weaponry.

JAK Harbinger Kit (M4 Assault Rifle)
This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.
JAK Gunslinger (Basilisk Handgun)
A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.
JAK Volkh (KV Inhibitor Sniper Rifle)
A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
JAK Scimitar Kit (FJX Horus Submachine Gun)
Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.
JAK Thumper-656 (RGL-80 Launcher)
An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances.
Compatible with a wider variety of launcher projectiles.

JAK Requiem (Kastov 762 Assault Rifle)
A counter-balanced rifle system designed to completely eliminate vertical recoil.
JAK Decimator (Lachmann Shroud Submachine Gun)
This modification allows the Lachmann Shroud to fire in full auto.
JAK Intimidator (Renetti Handgun)
Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

NEW KILLSTREAKS
Powerful new armaments join the Killstreaks arsenal in Season 4.
Loitering Munition - 8 Kills (1,000 Score)
An unmanned rocket equipped drone loiters over the targeted areas.
On each activation the drone selects the targeted location with the largest number of viable targets to bombard with rockets.
Can be activated up to three times.

I.M.S. - 7 Kills (875 Score)
The Intelligent Munitions System is loaded with 4 smart explosives that eliminate enemy personnel and vehicles within range.
When triggered, it will eject an explosive upwards, which then locks onto its target and propels towards them./color]
[color=#FFFF00]Missile Drone - 11 Kills (1,375 Score)

Piloted drone that fires guided missiles.
DNA Bomb - 25 Kills
Call in a DNA altering bomb that eliminates the entire enemy team without ending the match.

NEW PERKS
Tailor Loadouts to your playstyle with new Vest and Gear Perks.

Mission Control Vest
Reduces kills required by 1 and score required by 125 for streaks.
Earn 1 kill or 125 score for every 2 Kill Assists or Cross Fire Assists.
Duplicate effects do not stack.
If equipped with Mission Control Comlink, gain the effects of High Gain Antenna.

Compression Plate (Gear)
Immediately regen health after a Primary, Secondary, or Throwing Knife/Star kill.
Objective captures also trigger health regen.


NEW OPERATORS
Mysterious new figures join Kortac and Specgru in Season 4. Which side are you on?

Void
A Jane Doe, nicknamed Void, has a mysterious mutation that alters her memory. Further study is needed. She remains under close surveillance.
Hammer
Manoel was the youngest of three siblings by a large margin. Growing up, he was often called the “accident,” though his father would assure him that yes, he may have been an accident, but he was a happy one.
When Manoel was twelve-years-old, and his siblings long gone from the home, his father gifted him a puppy – a Brazilian Mastiff, to name and care for.
Manoel named the puppy Hammer, and they did everything together. Wanting to be with Hammer for as long as possible, Manoel trained him as a working dog, and enrolled in the military with Hammer by his side. First, he was part of the Guard Battalion utilizing Hammer as a guard dog, and later, moved his way into the Brazil Special Operations where Hammer’s hunting and tracking skills became invaluable in chasing down targets.
One day, on a tracking mission, Hammer was killed in action by the SpecGru organization. Manoel took Hammer's name as his own callsign, and vowed revenge. He joined KorTac to do it and promised to never work with another K-9 unit, and to avenge his dog.

Dupe & Copy
REDACTED

NEW EVENTS
Kick off the first 4 weeks of Season 4 with the Critical Countdown Event before heading into several other Events scheduled throughout the Season, including some surprises along the way.

Critical Countdown
Collect DNA samples from fallen foes to earn rewards and uncover the truth behind the superweapon.

Mobile Suit Gundam Legends
Embrace the awesome power of Mobile Suits! Earn XP to unlock Gundam themed rewards.
Equip the RX-78-2 Gundam, MS-06S Zaku II, or XVX-016 Gundam Aerial skins for a boost.


Altered Strain
The strain has mutated! Collect altered DNA samples from fallen foes across to earn rewards and unlock effects for Mutation in MWIII.

Vortex: Death's Lair
Death's grasp has taken over the Vortex.
Complete challenges to unlock ghastly rewards.


Vacation Squad
The beach is calling and the Task Force is on vacation.
Complete event challenges to earn tropical rewards. Don't forget the sunscreen!


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PostPosted: Tue 04 Jun, 2024 4:57 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
2024-06-04 - Update

GLOBAL
COD HQ
Prompt to restart the game after changing your Activision ID now functions as expected.

MULTIPLAYER
UIX
Bug Fixes
-While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak.
-Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu.
-Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category.
-Weekly Challenges menu now displays the correct Season 3 Camo name.
-Tokyo map now displays the correct name in the Combat Record.


PROGRESSION
Critical Countdown DNA samples will no longer appear in Private Matches.

MODES
Escort
Joining a match in progress will no longer display an inaccurate timer.
Infected
-Identity Theft Finishing Move now works as expected on Infected team members.
-Inaccurate Scores are no longer displayed when a match ends with few players.
-Fixed an issue causing matches to disconnect with a Connection Timed Out error.
Infected has returned to the Quick Play filter and Private Matches.

One in the Chamber
Fixed an issue causing poor performance during the Final Killcam.

WEAPONS & ATTACHMENTS
Submachine Guns
Superi 46
-Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended.
Launchers
RGL-80
-Decreased camera shake dealt to victims upon explosive damage by 60%.

KILLSTREAKS
Cluster Mine
Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0).
DNA Bomb
Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected.


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PostPosted: Tue 11 Jun, 2024 5:51 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Update 2024-06-11

MULTIPLAYER
UIX
Bug Fixes
-Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.
-Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.
-After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.
-Improved performance of navigating Custom Loadouts in the Gunsmith.
-Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.


MODES
Infected
-Survivors can now earn the DNA Bomb upon a 25 Killstreak.
-Added six new Survivor Loadouts that are randomly chosen in each match.
-Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)
-Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)
-WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)
-FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)
-KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)
-Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)


WEAPONS & ATTACHMENTS
Battle Rifles
Sidewinder
- JAK Thunder LMG Kit -
-Reverted an unintentional removal of the ramping rate of fire property.
-Increased initial rate of fire from 375rpm to 555rpm (+30%).
-Decreased ramped rate of fire from 857rpm to 780rpm (-9%).
-Decreased shots required to reach ramped rate of fire from 15 to 9.
-Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).


Submachine Guns
AMR9
- JAK Atlas Conversion Kit -
-Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.


Shotguns
KV Broadside
- JAK Jawbreaker -
-Fixed an issue preventing Muzzle Attachments from being equipped.


Sniper Rifles
Kar98k
-Removed incompatible CS15 Scarlet Box Laser Attachment.
-No Stock Attachment will no longer cause Optics to become obstructed.


EQUIPMENT
EMD Grenade/Mine (Tactical)
-Decreased tracker ping delay from 250ms to 50ms (-80%).
-Decreased tracker ping radius from 2.5m to 0.6m (-75%).
Due to the decreased ping radius, Operators who are behind cover are no longer pinged by a teammate with an active tracker device.


KILLSTREAKS
I.M.S.
-Fixed an issue preventing stat collection for the Combat Record.
Swarm
Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.
While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.


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PostPosted: Mon 24 Jun, 2024 7:24 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Coming Wednesday - Season 04 Reloaded:

https://www.callofduty.com/blog/2024/06 ... nouncement


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