9 Gb updatehttps://www.sledgehammergames.com/blog/ ... nchorDec15MULTIPLAYERStabilityUsing Daniel's alternative skin will no longer crash the game
Seasonal ChallengesProgression for Seasonal Challenges is now visible, active, and tracking
WeaponsBug FixesRiot Shield now blocks front-facing damage and bullets will not penetrate
The Firefight Blueprint has been fixed to remove light coming from the front end of the barrel and parts of the optic
Kar98K Hunter incentive skin no longer causes the gun to aim down the iron sights instead of the attached scope
Top Break muzzles no longer jump on reload
Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7
Addressed multiple issues with charms in a QOL pass
Weapon animations have been polished and some glitches have been resolved
BalancingChallengesPanzerfaust Challenge has been changed from destroying aerial streaks to longshot kills
Weapons Kar98k & Type 99
When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
Top Break No longer reduces damage, but range reduction increased
Gorenko Anti-Tank RifleThe default scope will no longer heavily obscure player vision when meleeing with the bayonet
AttachmentsMelee range has been reduced for Bayonet when Reach Kit Perk is applied
CamosDouble BarrelCorrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag”
Assault Rifle AlphaCamos now show proper progression
M1 GarandCamos now show proper progression
Cross-progressionMaster Ribbons data from Cold War will now be imported and reflected in Vanguard
Getting kills in Warzone now counts toward challenges in Vanguard
KillstreaksMortar BarrageIncreased damage dealt by the Mortar Barrage Flare
Mortar Barrage has been tweaked to make deployment less difficult
MapsParadiseFixed several out-of-map exploits
Fixed instances of unnatural hitching when jumping against ramped walls
RadarFixed issue which made some doors indestructible
Fixed out-of-map spawns and exploits
Desert SiegeSpawn tuning to reduce instances of spawning close to enemies
Fixed a rendering issue that resulted in intense fog for some players
Blinking texture issues have been fixed in several locations
BocageBullet penetration issues for certain walls have been fixed
MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
Red StarFixed a bug that resulted in lighting effects following the player like a spotlight around the map
BerlinDistracting and graphically incorrect shadows no longer appear under light fixtures
Numa NumaRemoved invisible geo in Numa Numa that blocked bullets midair
GavutuFixed an issue in which an invisible wall remained after it was destroyed
DemanyskDemolition and Tactician Perks now operate as intended
Sub Pens, Castle, Oasis, Das HausFixed out-of-map exploits
ModesControl Control is now live!
Champion HillPlayers will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
Players can now access Scoreboard and Spectate Mode
UI/UXUsers will no longer get errors saying they don’t have Crossplay permission when attempting to add other consoles to a party
Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression
Duplicate Prestige icons have been fixed
CAMPAIGNFixed a progression blocker in the Lady Nightingale level caused by an unresponsive character