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mrLA
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Posted: Wed 30 Mar, 2022 6:12 pm |
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Joined: Tue 26 Sep, 2017 10:35 am Posts: 239
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200Gb fucking hell 
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Villan
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Posted: Wed 30 Mar, 2022 7:18 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Villan
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Posted: Thu 31 Mar, 2022 11:09 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Patch notes 2022-03-31
https://www.sledgehammergames.com/blog/2022/vanguard-season-two-patch-notes
Weapons
Cooper Carbine (Assault Rifle) 22” Cooper Custom (Barrel) Increased ADS time. 8” Ragdoll Short (Barrel) Decreased recoil while firing. 18” Ragdoll G45 (Barrel) Decreased recoil while firing. Cooper 45rs (Stock) Increased initial recoil while firing.
Armaguerra 43 (Submachine Gun) * Addressed an issue that prevented progression of challenges in the Mindgames camo category.
Type 11 (Light Machine Gun) Decreased recoil while firing.
Bren (Light Machine Gun) Increased sprintout time. Increased hip-fire spread. Oak & Shield 590mm Model 2B (Barrel) Decreased ADS time (-8%). .50 BMG 50 Round Mags (Magazine) Increased ADS time. Increased hip-fire spread.
Whitley (Light Machine Gun) .50 BMG 150 Round Boxes (Magazine) Decreased damage bonus (-32%).
M1 Garand (Marksman Rifle) Decreased ADS time. .30-06 and 6.5 Sakura Drums (Magazine) Increased ammo capacity from 16 to 20 (+25%).
SVT-40 (Marksman Rifle) Increased ADS time.
G-43 (Marksman Rifle) Decreased ADS time. Decreased hip-fire spread.
Kar98K (Sniper Rifle) Addressed an issue that caused slower than intended ADS time when an Optic Attachment was not equipped.
Combat Shield (Melee) Addressed an issue that allowed enemy Attack Dogs to deal damage through the Combat Shield.
Machine Pistol (Handgun) Decreased recoil while firing. Decreased hip-fire spread.
Perks Engineer (Intel) Increased the visibility of highlighted enemy Equipment and Killstreaks.
User Interface & Experience Bug Fixes Operators will now properly walk in the lobby while a Combat Shield and Pistol are equipped in the favorite loadout. Combat Pacing and Quick Play Filter selections will no longer be reset after returning to the Main Menu.
* - still not working for me.
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Villan
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Posted: Fri 01 Apr, 2022 4:30 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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I've done some digging and found out that equipping the 75 Round mag on the Armaguerra 43 will progress the Mindgames camo challenge.
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mrLA
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Posted: Fri 01 Apr, 2022 6:28 pm |
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Joined: Tue 26 Sep, 2017 10:35 am Posts: 239
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Villan wrote: I've done some digging and found out that equipping the 75 Round mag on the Armaguerra 43 will progress the Mindgames camo challenge. TA 
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Villan
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Posted: Wed 06 Apr, 2022 4:08 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Latest Amazon Prime gaming bundle available nowhttps://gaming.amazon.com/loot/callofdutyLegendary ‘Candelabra’ Blueprint
Epic ‘Aquatint’ Blueprint
Epic ‘Metal Etched’ Blueprint
Legendary ‘Elite Shot’ Sticker
Epic ‘Lion's Horn’ Charm
Epic ‘Sitting Duck’ Calling Card
Rare ‘Wormhunter’ Emblem
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Villan
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Posted: Thu 07 Apr, 2022 2:10 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Villan
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Posted: Sat 09 Apr, 2022 7:35 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Patch notes for 7 Apr update:
MULTIPLAYER General Lobby Walk Weapons will no longer be misplaced when a Combat Shield is equipped in the secondary Weapon slot.
Maps Tuscan Adjusted Hardpoint spawn locations to be slightly further from the third hill. Adjusted Control initial spawn locations to be further back.
Gavutu Adjusted Control spawn locations to avoid putting the player in immediate danger.
Weapons Challenges Reduced Headshot and Longshot requirements for several Camo Challenges.
Armaguerra 43 (Submachine Gun) Weapon is no longer completely silent while firing with a Silencer Attachment equipped.
Attachments Addressed an exploit that allowed Attachment modifiers to stack.
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Villan
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Posted: Mon 18 Apr, 2022 7:44 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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2022-04-18 Update:
MULTIPLAYER Maps
Castle Addressed an issue where Operators could be invisible during the MVP Voting phase.
Modes
Search & Destroy Bomb timers will now always be shown on the HUD.
Arms Race Improved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.
Weapons
Combat Shield (Melee) Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.
Killstreaks
Glide Bomb (5 Kills) Targetting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.
Ranked Play
Addressed an issue that prevented some players from being placed on a Ladder after completing their 5 Skill Evaluation matches.
User Interface & Experience
Progression is now accurately displayed on the Rank widget in Multiplayer menus. Players can now access the Armory while the cross-platform play option is disabled. Operators will now showcase the correct Weapon during the countdown of a Free-for-All match. Fixed a crash when resuming the game from an idle state on Xbox consoles.
Bundles & Cosmetics
The Hard Shell Bundle will now grant the correct item for the Typhoon Weapon Charm. Addressed an issue that prevented Halima’s face from properly animating during loot previews. ZOMBIES Stability
Addressed a stability issue where players would be kicked from a match when reviving a player using melee and tactical items only.
Added stability fixes for crashes that would occur while inspecting the Decimator Shield or Ray Gun. Weapon inspects for both of these items have been enabled.
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Villan
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Posted: Thu 21 Apr, 2022 7:18 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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