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Villan
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Posted: Mon 25 Apr, 2022 8:02 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Lucky
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Posted: Tue 26 Apr, 2022 5:22 pm |
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Joined: Tue 26 Sep, 2017 2:44 pm Posts: 76
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Major update this afternoon 15-20 Gig
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Villan
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Posted: Tue 26 Apr, 2022 8:01 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Villan
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Posted: Wed 27 Apr, 2022 6:31 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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2022-04-27 Patch Notes - Season 3:
MULTIPLAYER Maps
NEW: Mayhem This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!
Bocage Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.
Eagle’s Nest Addressed an issue that caused graphical corruption near the Library.
Gavutu Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.
Sub Pens Attack Dogs will no longer get stuck outside of the playable area. Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.
Operators
NEW: Mateo Hernandez (Harpy) Mateo was born into a large immigrant family in Texas, dreaming of becoming a civil engineer. He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing growing prejudice and racism against his people following the war, Meteo threw himself into campaigning for his people, speaking out against these injustices as well as helping reunite families across the Mexican border.
NEW: Florence Carter (Harpy) Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During WWII, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the SOTF recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.
Bug Fixes Snoop Dogg’s body will no longer float after death. Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements. Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.
Weapons
NEW: Nikita AVT (Assault Rifle) Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios. Unlocked with Battle Pass at Tier 31.
NEW: M1916 (Marsman Rifle) A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman. Unlocked with Battle Pass at Tier 15.
NEW: Sledgehammer (Melee) A tool designed for breaking stone, though it works equally well on enemy bones in a punch. Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.
NEW: Skål Crusher (Melee) A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them. Unlock Challenge: Get 5 Melee Weapons kills in 15 completed matches.
Volkssturmgewehr (Assault Rifle) Shells will no longer cease to eject from the Weapon after sustained fire.
Gorenko Anti-Tank Rifle (Sniper Rifle) 22mm ZAC Rapid (Barrel) Slightly decreased rate of fire.
Ice Axe (Melee) Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
General Camo Challenges that require Headshots or Longshots are now properly tracked. Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked. Added unlock challenges for the Season Two Battle Pass weapons.
Equipment S-Mine 44 (Tactical) Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.
Perks Fortified (Tactics) Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.
Field Upgrades NEW: Trophy System Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Available to all players upon logging in for the first time during Season Three.
More on Trophy System When we released Vanguard last year, our initial tuning on Lethal Equipment deemphasized their lethality in combat, focusing our combat on gun skill. With new explosive equipment added in Seasonal updates and clear player feedback indicating its appeal, it became apparent that the Trophy System should make its debut.
Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.
Incendiary Grenade Sticky Bomb MK2 Frag Grenade Gammon Bomb Thermite Demolition Charge Molotov Cocktail No. 69 Stun Grenade MK V Gas S-Mine 44 Decoy Grenade Ammo Box Trophy System Jammer Field Mic
User Interface & Experience
Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.
Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.
Arms Race, Control, and Patrol are now properly tracked in the Combat Record.
Improved the scrolling functionality of the Friends and Recent Players lists.
Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.
Addressed an issue that caused player microphone indicators to disappear.
Bundles & Cosmetics General VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items. Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped. Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights.
Tracer Pack: Snoop Dogg Operator Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation. Operators equipped with the "Finishizzle Movizzle" Finishing Move will no longer observe hands clipping through face. Snoop Dogg's nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.
Mecha Menace Mastercraft Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.
Forbidden Sacrifice Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.
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Villan
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Posted: Thu 28 Apr, 2022 6:16 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Additional Weapon changes from yesterday:
Weapons
STG44 (Assault Rifle) Konstanz Tactical (Stock) Decreased ADS move speed benefit.
Volkssturmgewehr (Assault Rifle) Decreased aim walking movement speed. Shells will no longer cease to eject from the Weapon after sustained fire. VDD 287mm (Barrel) Decreased aim walking movement speed benefit. Reisdorf 22V Adjustable (Stock) Decreased aim walking movement speed benefit.
Type 100 (Submachine Gun) Sakura 196mm Light (Barrel) Decreased aim walking movement speed benefit. Warubachi 134mm Rapid (Barrel) Slightly increased accuracy penalty. Warubachi Grip Folding (Stock) Decreased aim walking movement speed benefit. .30 Russian Short 30 Round Mags (Magazine) Increased fire rate penalty.
PPSh-41 (Submachine Gun) Increased accuracy. Decreased hip fire accuracy. Kovalevskaya 230mm BO3P (Barrel) Decreased hip fire accuracy benefit. ZAC 300mm (Barrel) Decreased accuracy benefit. Increased aim walking movement speed penalty.
Armaguerra 43 (Submachine Gun) Imerito 180mm Short (Barrel) Decreased aim walking movement speed benefit. Imerito TA Skeletal (Stock) Decreased aim walking movement speed benefit.
Welgun (Submachine Gun) Decreased damage ranges. Increased initial recoil while firing. 320mm SA Shrouded (Barrel) Decreased accuracy benefit.
G-43 (Marksman Rifle) Fitzherbert Short (Barrel) Decreased aim walking movement speed benefit. Wyvern Skeletal (Stock) Decreased aim walking movement speed benefit.
Gorenko Anti-Tank Rifle (Sniper Rifle) 22mm ZAC Rapid (Barrel) Slightly decreased rate of fire.
Ice Axe (Melee) Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
General Camo Challenges that require Headshots or Longshots are now properly tracked. Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked. Added unlock challenges for the Season Two Battle Pass weapons.
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Villan
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Posted: Tue 03 May, 2022 7:31 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Villan
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Posted: Tue 10 May, 2022 7:53 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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10 May update: MULTIPLAYER
Operators All Operators are now silent while mantling, landing, and performing other movements.
Ranked Play The Season 3 Top 250 Skill Division and Ladder are now live.
Weapons Magazine Attachments with a low-caliber have struggled to perform on par with their high-caliber counterparts. Today’s update increases the firepower of low-caliber Magazines so that players can equip these attachments for the handling benefits while maintaining similar bullets-to-kill. Damage values are crafted to be most effective with shots to the head and torso. Decreases in range will favor close-range gunfights.
STG44 (Assault Rifle) 7.62 Gorenko 30 Round Mags (Magazine) Increased damage from 22 to 24 (+9%). Increased effective damage range penalty.
Automaton (Assault Rifle) 5.6mm 25 Round Mags (Magazine) Increased damage from 18 to 20 (+11%). Increased effective damage range penalty. Increased fire rate bonus.
Itra Burst (Assault Rifle) 6.5mm Sakura 20 Round Mags (Magazine) Increased damage from 22 to 25 (+14%). Decreased burst delay benefit. Increased effective damage range penalty. .303 British 32 Round Mags (Magazine) Increased fire rate bonus. Increased burst delay bonus. Increased effective damage range penalty.
BAR (Assault Rifle) 8mm Klauser 20 Round Mags (Magazine) Increased damage from 28 to 32 (+14%). Increased effective damage range penalty.
AS44 (Assault Rifle) 7.62 Gorenko 45 Round Mags (Magazine) Increased damage from 19 to 23 (+21%).
NZ-41 (Assault Rifle) 8mm Klauser 30 Round Mags (Magazine) Increased damage from 28 to 32 (+14%). 6.5mm Sakura 45 Round Mags (Magazine) Increased damage from 28 to 31 (+11%). Increased effective damage range penalty.
Volkssturmgewehr (Assault Rifle) 7.62 Gorenko 30 Round Mags (Magazine) Increased damage from 21 to 24 (+14%). 7.62 Gorenko 20 Round Fast Mags (Magazine) Increased damage from 21 to 24 (+14%).
Nikita AVT (Assault Rifle) 6.5 Sakura 50 Round Drums (Magazine) Increased damage from 19 to 22 (+16%). Increased effective damage range penalty.
KG M40 (Assault Rifle) 6.5mm Sakura 35 Round Mags (Magazine) Increased damage from 22 to 24 (+9%).
MP-40 (Submachine Gun) 7.62 Gorenko 32 Round Mags (Magazine) Increased damage from 23 to 31 (+35%). Increased effective damage range penalty. Decreased fire rate bonus.
Sten (Submachine Gun) 7.62 Gorenko 32 Round Mags (Magazine) Increased damage from 23 to 30 (+30%).
M1928 (Submachine Gun) 9mm 50 Round Drums (Magazine) Increased damage from 20 to 24 (+20%). Increased effective damage range penalty.
Owen Gun (Submachine Gun) 7.62 Gorenko 33 Round Mags (Magazine) Increased damage from 25 to 32 (+28%). Increased effective damage range penalty. Decreased fire rate bonus.
7.62 Gorenko 72 Round Drums (Magazine) Increased damage from 25 to 32 (+28%). Increased effective damage range penalty. Decreased fire rate bonus.
PPSh-41 (Submachine Gun) 8mm Nambu 71 Round Mags (Magazine) Increased damage from 21 to 27 (+29%). Increased effective damage range penalty.
Welgun (Submachine Gun) 7.62 Gorenko 48 Round Mags (Magazine) Increased damage from 24 to 31 (+29%). Increased effective damage range penalty.
Einhorn Revolving (Shotgun) Birdshot 5 Round Cylinder (Magazine) Decreased effective damage range penalty.
Double Barrel (Shotgun) 16 Gauge (Magazine) Decreased effective damage range penalty.
MG42 (Light Machine Gun) 6.5 Sakura 125 Round Drums (Magazine) Increased damage from 17 to 19 (+12%). Increased effective damage range penalty.
Type 11 (Light Machine Gun) 5.6mm 45 Round Mags (Magazine) Increased damage from 19 to 23 (+21%). Increased effective damage range penalty.
Bren (Light Machine Gun) 6.5 Sakura 30 Round Mags (Magazine) Increased damage from 25 to 32 (+28%). Increased effective damage range penalty.
Whitley (Light Machine Gun) .303 British 45 Round Mags (Magazine) Increased damage from 28 to 31 (+11%). Increased effective damage range penalty. Decreased fire rate bonus.
G-43 (Marksman Rifle) 6.5mm Sakura 20 Round Mags (Magazine) Increased damage from 25 to 31 (+24%). Increased effective damage range penalty.
M1916 (Marksman Rifle) 6.5mm Sakura 20 Round Mags (Magazine) Increased damage from 38 to 40 (+5%). Increased effective damage range penalty. Decreased fire rate bonus.
Field Upgrades Trophy System Trophy Systems will no longer destroy a thrown Skal Crusher.
Bundles & Cosmetics Corrected the bullet impact decal of the Lost Blood Blueprint for the Gorenko Anti-Tank Rifle. Addressed an issue where Camos were not displayed on the Junkyard Jet Blueprint for the Sledgehammer.
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Villan
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Posted: Sat 14 May, 2022 4:49 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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12 May Update
MULTIPLAYER Stability Addressed an issue that caused a Server Disconnected error in Private Matches with the CDL ruleset enabled.
Modes Arms Race Destroying the last remaining enemy base while enemies are within will no longer cause a UI error.
Weapons M1 Garand (Marksman Rifle) Mindgames Camo Category now references the correct Magazine Attachment requirement.
M1916 (Marksman Rifle) Progression toward challenges that require Marksman Rifles is now correctly tracked.
User Interface & Experience Players who have reached Prestige 5 or higher will now see the correct Prestige emblem displayed throughout the menus.
Bundles & Cosmetics CDL Midseason Pack Corrected the preview images for Roland’s “The Boss” Operator Skin and the “Love Massacre” Emblem.
ZOMBIES Weapons Weapon Camos Addressed an issue that prevented the Survivalist camo challenges from tracking.
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Villan
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Posted: Tue 17 May, 2022 12:35 am |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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16 May update - includes list of maps in Tactical & Blitz combat pacing.
MULTIPLAYER Feature Update
Assault Combat Pacing filter removed from Quick Play and Featured Playlists This change intends to improve diversity in map rotation. Although Assault Combat Pacing is the choice for just 5% of players, its impact on matchmaking cannot be understated. By removing this option, we aim to improve map rotation across all Quick Play playlists. We will be monitoring your feedback and game analytics to assess if this change has made the desired improvements. Give it a try, and let us know how you feel.
Minimum and maximum player counts for Tactical and Blitz Combat Pacings have been tuned. We made these changes to ensure that Tactical serves as a classic Call of Duty experience and Blitz satisfies those looking for high-intensity gameplay. Details on player counts are below.
Map Tactical Blitz
Berlin 6v6 14v14 Bocage 6v6 10v10 Casablanca 6v6 10v10 Castle N/A 14v14 Das Haus 6v6 N/A Decoy 6v6 10v10 Demyansk 6v6 10v10 Desert Siege 6v6 14v14 Dome 6v6 10v10 Eagle's Nest 6v6 10v10 Gavutu 6v6 14v14 Gondola 6v6 10v10 Hotel Royal 6v6 10v10 Mayhem 6v6 N/A Numa Numa 6v6 10v10 Oasis 6v6 10v10 Paradise 6v6 14v14 Radar 6v6 10v10 Red Star N/A 14v14 Shipment 6v6 N/A Sub Pens N/A 10v10 Tuscan 6v6 10v10
Camo Challenges
Nikita AVT (Assault Rifle) Corrected the requirements for multiple Camo Categories. Pack Tactics: 40/80/120/160/200/240/280/320/360/400 Eliminations Surgical: 5/10/15/20/25/30/35/40/45/50 Headshots Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills Reptilian: 3/6/9/12/15/18/21/24/27/30 Bloodthirsties
M1916 (Marksman Rifle) Corrected the requirements for multiple Camo Categories. Pack Tactics: 30/60/90/120/150/180/210/240/270/300 Eliminations Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills Reptilian: 3/6/9/12/15/18/21/24/27/30 Prone Kills Wildcat: 5/10/15/20/25/30/35/40/45/50 Holding Breath Kills
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Villan
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Posted: Wed 18 May, 2022 5:52 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2056
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Small update today, presumably to enable the free weekend 
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