Patch notes ahead of the go-live @ 17:00:
https://www.sledgehammergames.com/blog/ ... season-oneDAY 1New Maps
Paradise: Medium-sized three-lane-style map featuring an underground tunnel and a hazardous weapons testing site.
Radar: A reimagined version of Modern Warfare 3’s Dome.
New PerksSerpentine: Slightly reduce incoming ballistic and explosive damage while Sprinting.
Intuition: Players are alerted of the presence of nearby enemies, even through walls.
New Lethal EquipmentIncendiary Grenades: Large radius grenade that deals damage to any within its range.
WEEK 1New Mode: ControlTake turns defending and attacking two Control points with limited respawns. Defenders must prevent attackers from capturing their zones. If a team runs out of respawns or fails to complete their objective in the allotted time, they lose the round.
MULTIPLAYER UPDATESGameplayDid an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.
GunsmithCustom Mods: players can save custom builds.
Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
In-GameBug where players would load into game with an invisible weapon has been fixed.
Combat Shields now correctly display skins while stowed.
Progression and CamosXP XP rates have been increased for Snipers.
3-Line RifleBloodthirsty Challenges have been changed to Prone Challenges.
KillstreaksFlamenaut Added damage direction indicators for players using Flamenaut.
Fire Bombing RunFixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
Attack DogsFixed a missing VFX path when the whistling animation plays.
UI Performance pass on Killstreak decals to reduce flickering.
Field UpgradesDead DropFixed a bug where players were continually awarded their top killstreak when using Dead Drop.
Charge time has been doubled.
GoliathMade it easier to determine if a deployed Goliath is friendly
ChallengesFixed an issue with “Grizzled Veteran - Get X Eliminations in Hardcore Mode” not tracking properly.
ProgressionFixed bug preventing some players from unlocking reticles.
MapsDemyanskFixed an exploit where players could exit the map.
Oasis:
Fixed exploits where players could exit the map.
TuscanFixed a rare issue where players spawn outside of the map.
Numa NumaFixed a rare issue where players spawn outside of the map.
ClanUI/UXFixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
MenusPlayers will see a warning when equipping 2XP tokens while a global 2XP event is running.
CAMPAIGN UPDATESStalingradFixed bug where the game would crash when Polina picked up an NPC.
Battle of BerlinFixed a bug that would cause the game to crash after a cutscene.
9th DecemberPerformance & ConnectivityImproved stability when connecting to lobbies.
Mortar Barrage - (Dec 9) Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
Shipment (Dec 9)Adjusted spawn logic to prevent spawn traps
Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec 9)
UpcomingWeaponsGeneral Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
BalancingM1 GarandReduced Recoil.
Type 99Reduced Aim Flinch.
Reduced ADS Time.
Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
3-Line RifleReduced ADS Time.
Kar98Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
Sniper Attachments
Hollow Points now reduce range.
Top BreakUsing lower caliber ammo now reduces range instead of damage
Shotguns Buck and Slugs
Reduced ADS speed penalty.
Reduced headshot multiplier.
Birdshot
Reduced headshot multiplier.