21 Gb (ish) update today, in readiness for Season 2 next week - 14 Feb.
Patch notes
https://www.sledgehammergames.com/blog/ ... wo-updatesMULTIPLAYER UPDATESStabilityMade several improvements to player textures and animations that resulted in Packet Burst spikes.
Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.
Fixed a bug that resulted in disconnecting during MVP Highlight Animations.
MapsGeneralA thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.
Champion HillThere will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.
A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.
Spawn improvements have been made for teams of three.
ModesControlFixed a bug that resulted in matches ending prematurely after a spectator disconnects.
Late match joiners are now able to spawn in when lives are available.
Swapping to spectate/different teams now consistently updates the lives left.
The last player alive warning now consistently appears.
Private MatchesSilent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).
ProgressionSeasonal ChallengesAll players can now unlock Season 1 Mastery Cards after completing all challenges.
Field Specialist challenge is now tracking for all players.
Counter Measures challenges are now tracking consistently for all players.
Operator ChallengesThe Diamond operator skins will now unlock for Barbarian and Shadow operators.
Welgun Gold and Diamond camos are now unlockable after completing all weapon Challenges.
Launchers Ground based Killlstreaks now count towards the 'Deadeye' camo.
Weapon AdjustmentsCombat ShieldFixed a bug that exposed player’s heads to damage above the shield.
Throwing KnifeDistortion VFX have been removed.
EquipmentIncendiary GrenadeFixed a bug that caused additionally visuals to appear when Incendiary Grenades are used.
Number of Incendiary Grenade uses are now tracked in your combat record.
PerksDauntlessSuppression no longer applies to players with the Dauntless perk when the player is hit by shots.
EngineerPlayers are no longer able to see an enemy Goliath’s diamond through walls without the Engineer perk.
KillstreaksGlide BombFixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.
Mortar BarrageFixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.
Deploying the Mortar Barrage will no longer force-switch the player's weapon.
FlamenautActivating the killstreak and getting killed at the same time will now grant you the killstreak.
Field UpgradeFix a bug with Deployable Cover that resulted in constant screen shake.
Bundles & MTXAttack on TitanFixed a bug that resulted in missing VFX on the Kar98k.
Year of the Tiger Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.
Red Reactor Mastercraft Tracers are now displayed on weapons as intended.
Graveyard Shift Mastercraft“Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.
AnimalisticFixed a lighting bug with the Aquatint SMG that cause unintended lighting effect.
Santa SlayThe Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.
UI/UXA bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.
Prestige player progression is now viewable and tracking properly.
Watch preview is no longer missing from the Battle Pass menu.
A bug resulting in Play of the Game not playing or ending early has been fixed.
Quips no longer play after an Operator is dead.
Free Trial players should no longer encounter the error "This content is only available in the full game.