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PostPosted: Wed 26 Jun, 2024 4:14 pm 
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Posts: 2027
Season 04 Re-loaded - 2024-06-26

https://www.callofduty.com/patchnotes/2 ... atch-notes

NEW MAPS
Incline (6v6)
Explore a research outpost in the mountains of Urzikstan in Incline, an original snow map featuring intense fights in hostile weather.
Das Gross (6v6)
In this horrifying map variant of Das Haus, blood drips from the walls, and sharp, pointed teeth protrude from exposed muscle.
Bitvela (6v6)
Visit a pixel-art-inspired variant of the classic Favela in the Bit Party Playlist.
G3T_H1GH3R
Get High returns with a new course full of obstacles and surprises.
Unlock three new Weapon Camos, collect coins, and uncover secrets along the race to the top! How high can you get?

NEW WEAPONS
Reclaimer 18 (Shotgun)
A tactical shotgun that can be fired in both pump-action and semi-auto modes.
Pump-action provides superior range while semi-auto increases fire rate.
Unlock it via the Battle Pass.

Sledgehammer (Melee)
Smash the competition into the dirt with this sledgehammer melee weapon.
Unlock it via the Week 5 Challenges.

NEW AFTERMARKET PARTS
Look for new Aftermarket Parts to arrive via Weekly Challenges, alongside the Sledgehammer Melee Weapon, and Seasonal Blueprint and Camo rewards.
JAK Volkh (KV Inhibitor & KVD Enforcer | Week 6)
A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
JAK Gunslinger (Basilisk | Week 7)
A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.
NEW MODES
Mutation
Take turns playing as a team of humans or mutants in a moshpit of modes.
Mutants possess a series of unique abilities that can stun, disorientate, and eliminate enemy humans.
Switch sides at halftime.

Bit Party
Kill the enemy to make your head bigger!
Kill enemies with big heads to earn more points for your team.

Havoc
Experience a variety of wacky modifiers.
First team to reach the score limit wins.

Headshots Only
Headshots only. No melee.
Blueprint Gunfight
Small team, multi-round cage matches, now with Blueprints.
First team to reach the round-win limit wins.

NEW EVENTS
Altered Strain (26-06 - 24-07)
The strain has mutated! Collect altered DNA samples from fallen foes and caches to earn rewards and unlock effects for Mutation.
Retro Warfare (26-6 - 03-07)
Press start to begin this 8-bit event! Earn XP to unlock rewards.
Vacation Squad (03-07 - 10-07)
The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards.
Vortex: Death’s Grip (10-07 - 24-07)
Death's grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.

GLOBAL
CUSTOMIZATION
- Beam Saber Blueprint for the Soulrender can now perform melee executions from the front, as the base Weapon can.
- Attachment Skins will no longer unequip after returning to a Private Match lobby.

Grand Mastery Calling Cards and Emblems
In Season 4 Reloaded, we’re introducing new Calling Cards and Emblem rewards for players who’ve completed a Grand Mastery grind in Modern Warfare III.
Players who’ve reached these accomplishments before this update will be granted their respective items in the coming days.

The Grand Mastery rewards breakdown is as follows…
MWIII Multiplayer Grand Mastery
1x Calling Card (New)
1x Emblem (New)
1x Weapon Charm

MWIII Zombies Grand Mastery & MWII Zombies Grand Mastery - calling card, emblem and charm for each.

MULTIPLAYER
UIX
Victim Calling Card is now displayed on the HUD upon killing an enemy.
Bug Fixes
-Fixed an issue preventing the Scoreboard from scrolling in Free-for-All modes.
-Addressed various issues allowing incompatible Attachment combinations in the Gunsmith.
-Weapons converted from burst-fire to full-auto now display an accurate Fire Rate in the Detailed Stats modal.
-Proper team colors are now shown on the minimap in Gunfight mode.
-HUD widgets now properly display downed teammates in Cutthroat mode.
-Calling Cards are now sized appropriately in HUD splash notifications.
-Fixed Event challenge completion splashes displaying incorrect rewards.
-Addressed an exploit allowing Gunsmith Attachment limits to be bypassed.
-Adjusted descriptions and Pros and Cons for various Attachments to more accurately reflect their true statistics.


PROGRESSION
-Addressed an exploit allowing kills without dying challenges to be completed improperly.
-Improved tracking of the Priceless Camo challenge for the RGL-80.
-Removed duplicate JAK BFB Muzzle Attachment unlock for the BAS-B.
-Removed duplicate Cronen Dark KX30 Muzzle unlocks for the Kastov 762 and Chimera.


MAPS
Rundown
Improved inconsistent bullet penetration on low-wall surfaces.
Scrapyard
Added a mantle prompt to the shipping container near the Loading Zone.
Fixed an exploit allowing players to interact with Demolition objectives from an unintended location.

Terminal
Fixed an exploit allowing players to interact with Demolition objectives from an unintended location.
Tokyo
Removed collision causing low-flying aerial Killstreaks to be destroyed.
Improved private match Bot player pathing near vehicles.
Fixed multiple areas where enemy nameplates could be seen through walls.


WEAPONS & ATTACHMENTS
Submachine Guns
FJX Horus
-Decreased maximum damage range from 15.2m to 13.7m (-10%).
-Decreased near-medium damage range from 25.4m to 22.9m (-10%).
-Decreased medium damage range from 33m to 29.7m (-10%).
-Decreased far-medium damage range from 40.6m to 36.6m (-10%).
- JAK Scimitar Kit -
-Increased damage range benefit from 35% to 65%.

Shotguns
KV Broadside
- JAK Jawbreaker Conversion Kit -
-Fixed an issue causing Muzzle Attachment to unequip in gameplay.

Marksman Rifles
Kar98k
-Removed hipfire aim assist properties for controller input devices.
-Decreased strength of ADS aim assist properties for controller input devices.
Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class.
Lockwood Mk2
- JAK Wardens Conversion Kit -
-Increased sprint to fire speed from 35ms to 100ms (+186%).
-Decreased maximum damage range from 4.6m to 3m (-33%).
-Decreased near-medium damage range from 8.9m to 7.1m (-20%).

Sniper Rifles
Carrack .300
-Increased maximum damage from 95 to 128 (+35%).
-Increased near-medium damage from 90 to 95 (+6%).
-Increased medium damage from 70 to 90 (+29%).
-Increased minimum damage from 60 to 70 (+17%).
-Decreased maximum damage range from 30.7m to 12.7m (-59%).
-Decreased near-medium damage range from 58.1m to 30.7m (-47%).
-Decreased medium damage range from 69.6m to 58.1m (-16%).
-Increased head and neck damage multiplier from 1.7x to 2.2x.
-Increased lower torso damage multiplier from 1x to 1.1x.

Handguns
COR-45
- XRK IP-V2 Conversion Kit -
- Fixed an exploit allowing the Akimbo Rear Grip to be equipped.


FIELD UPGRADES
A.C.S.
Hacked equipment will no longer prompt the player to pick it up.

KILLSTREAKS
Mosquito Drone
-Damage is no longer dealt to the Killstreak owner near a drone explosion.
Mortar Strike
-Removed 2s delay before mortar fire begins once the target is marked.
-Decreased mortar travel time from 4s to 3s (-25%).
-Decreased delay between mortars from 500-750ms to 250-500ms.
-Increased number of mortars per wave from 4 to 6.
-Decreased time between waves from 3.25-4s to 2.25-2.75s.
Given these changes, the time between target acquisition and first mortar impact is halved from 6s to 3s.
Although the overall duration of a wave has not changed due to the increase in mortars and decrease in delay, it is now more difficult to outrun a Mortar Strike.

Missile Drone
Improved flight paths on several maps to prevent obstructed view of playspace.
Swarm
Damage is no longer dealt to the Killstreak owner near a drone explosion.
DNA Bomb
Players within vehicles are no longer immune to death.


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PostPosted: Tue 02 Jul, 2024 6:31 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Update 2024-07-02

GLOBAL
CUSTOMIZATION
Corrected art displayed for the Kill Shot Emblem in the Season 4 Battle Pass.

MULTIPLAYER
UIX
Improved visual style of the notification that appears after changing Loadout mid-match.
Bug Fixes
- Fixed an issue causing the After Action Report to unexpectedly close.
- Corrected HUD prompts when controlling the Missle Drone Killstreak with an alternate button layout.


PROGRESSION
Underbarrel Launcher Attachments will now progress Challenges requiring double kills with Grenades.
Improved tracking of the double kills Camo Challenge for the Reclaimer 18 Shotgun.
DG-58 Micro Barrel Attachment for the DG-56 will no longer remain locked after reaching the Weapon Level requirement.
Addressed an issue causing Gilded Camo for certain Weapons to remain locked after unlock requirements are met.


MODES
Bit Party
Fixed an issue causing inconsistent score upon tag collection in Kill Confirmed.
Mutation
Fixed an issue causing the HUD to not match the selected Mutant’s abilities.
Radioactive Beast will now drown if submerged in water for too long.
Mutant Perks are no longer inactive during the first life after the halftime team switch.


WEAPONS & ATTACHMENTS
Assault Rifles
Kastov 762 & 545
-JAK Requiem Conversion Kit-
Fixed incorrect iron sight and misaligned Optics after unequipping the Conversion Kit.


Submachine Guns
FJX Horus
-JAK Scimitar Kit-
Fixed incorrect iron sight and blocked Barrel Attachments after unequipping the Conversion Kit.


Shotguns
KV Broadside (MWII)
-JAK Jawbreaker Conversion Kit-
JAK BFB Muzzle Attachment is no longer blocked and can now be equipped.


Sniper Rifles
FJX Imperium (MWII)
Removed incompatible Ammunition Attachments that could not be unlocked.


Handguns
.50 GS (MWII) & GS Magna (MWII)
JAK NRG-IV Optic can no longer be equipped without a compatible Barrel.


Launchers
RGL-80
-40mm Slug Ammunition (JAK Thumper-656 Conversion Kit)-
Increased minimum damage from 95 to 150 (+58%).
Removed unintended explosive damage properties.


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PostPosted: Tue 09 Jul, 2024 4:34 pm 
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Posts: 2027
Update 2024-07-09

GLOBAL
STABILITY & PERFORMANCE
Addressed an issue causing some players to become stuck loading the Main Menu.
CUSTOMIZATION
Addressed an exploit involving the Showcase allowing players to equip unearned items.

MULTIPLAYER
PROGRESSION
Fixed incorrect unlock requirements being displayed for G3T_H1GH3R Camos.
MAPS
Das Haus
Adjusted geometry near the Central Pillars to prevent enemy nameplates from appearing through surfaces.
Meat
Adjusted collision near the Entrance to prevent players from reaching an unintended location.
MODES
Mutation
- Mutated Leaper -
-Decreased inner explosive damage radius from 0.6m to 0.1m (-79%).
-Increased inner explosive damage from 100 to 150 (+50%).
-Leaps must now travel 18.1m+ for lethal explosive damage to occur.
- Mutant Juggernaut -
-Decreased maximum health from 1,000 to 750 (-25%).

WEAPONS & ATTACHMENTS
Light Machine Guns
RAAL MG
Removed incompatible GRV-Z Short Grip Attachment.

Handguns
COR-45
Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.

KILLSTREAKS
DNA Bomb
Fixed an exploit allowing the DNA Bomb to be earned more often than intended in round-based game modes.
Missile Drone
Improved flight path to prevent obstruction on Emergency.


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PostPosted: Wed 17 Jul, 2024 6:55 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Coming next week - Season 05 - 2024-07-24

Full details: https://www.callofduty.com/blog/2024/07 ... t#Features

Attachment:
season-05.png


CONTENT SUMMARY
Bait and Switch: Two new maps arrive in Season 5. Deploy dockside on a hot Florida day in Bait and Yard brings the fight to a desert junkyard in a new small-sized cel-shaded map. In addition, three fan-favorite maps receive a sketchy new cel-shaded look with the arrival of Celship (Shipment), Toonoxide (Rust), and Ink House (Stash House).

Play to Win: Operators will be put to the test in new competitive Modes. Slam Deathmatch brings out the WWE Superstar within, requiring a showman’s finest Finishing Moves to take down enemies. COD Warrior is a 2v2v2 quickfire mini-game mode, but don’t forget – it’s all about the team that comes out on top.

Fishing, Paint, and ‘Fuse: Three new Modes arrive Mid-Season! Fishfection Mode is a scaly twist on Infected, arming Operators with only the Spear and Compound Bow to fend off a growing school of fallen Fish Operators. Unleash the artist within in the vibrant new Paintball Mode, which replaces bullets with paint... and lethal one-shot kills. Then play Defuse or Destroy, a defensive twist on S&D that starts rounds with a bomb already planted. Tick, tick… boom!


CONTENT SUMMARY
Four Free Weapons: Unlock two weapons for free at the launch of Season 5 via the Battle Pass. Two more arrive later in the season that can pin enemy Operators against the wall.

AMP it up: Access six new Aftermarket Parts arriving throughout Season 5, including the JAK Widemouth Barrel for the MORS Sniper Rifle and other devastating configurations.

BlackCell: Steel yourself for the Reckoner, Season 5’s leading BlackCell Operator featuring a ghostly veil that occasionally reveals the phantom within. Use the accompanying BlackCell Finishing Move to settle the score for good.

Operators: Valeria joins WWE Superstar Rhea Ripley AKA Mami alongside Ivan Alexxeve, the man who led the mission to free Makarov. Unlock these and other rewards in the Season 5 Battle Pass including additional Operator Skins, Weapon Blueprints, COD Points, and other more.

In the Store: Expand your all-star roster with WWE icons “The American Nightmare” Cody Rhodes and Rey Mysterio joining an epic lineup of other Store Bundles.

Events and More: Rule the ring and unlock new content across Weekly Events like the WWE SummerSlam. Plus, keep the competitive spirit alive by tuning into C.O.D.E. Bowl V and climbing those Prestige Ranks all the way to Level 1,050 to reach new rewards for committed grinders.


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PostPosted: Wed 24 Jul, 2024 3:19 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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2024-07-24 - Patch notes - Season 05

Full details:
https://www.callofduty.com/patchnotes/2 ... atch-notes

[Note the changes to Perks]

GLOBAL
STABILITY & PERFORMANCE
Addressed an issue causing poor performance on Xbox One consoles.
CUSTOMIZATION
-Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.
-Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.


MULTIPLAYER
UIX
-Increased limit of Tracked Challenges from 5 to 10.
-Improved flow of interacting with an empty slot in the player list in Private Matches.
-Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.

Bug Fixes
- Added various measures to prevent Custom Mods with unintended Attachment setups from being used.
- Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.
- Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.
- Fixed various issues encountered while filtering Calling Cards.
- Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.
- Corrected count of unlockable Camos displayed in the Weapon Challenges menu.
- Lengthy Activision IDs will no longer cause linebreaks in the Killcam.
- Improved sizing of columns on the Scoreboard to prevent overlap.
- Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.
- Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.


GAMEPLAY
-Adding missing Operator voicelines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.
-Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.


MAPS
Invasion
-Located missing SUV near the South Street and returned it to its intended position.
Terminal
-Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.
Vista
-Fixed an issue causing some Killstreaks to become stuck.
-Defenders team now spawns at Furnicular to begin the match.
-Attackers team now spawns at Plaza to begin the match.
-Repositioned capture zone A to the bridge within Jungle.
-Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.
-Adjusted spawn directions to ensure flow toward capture zones.
Changes to Control are in response to player feedback, intending to improve the competitive experience of the mode on Vista.
Capture zone A is now in a position less favorable for defense while capture zone B is increasingly balanced,
and initial spawn points are now aligned with Search and Destroy mode.


WEAPONS & ATTACHMENTS
Assault Rifles
BAL-27
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

Submachine Guns
Superi 46
- Decreased movement speed from 5m/s to 4.9m/s (-2%).
- Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
- Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
- Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
FJX Horus
- Increased sprint to fire time from 93ms to 110ms (+18%).
- Decreased maximum damage range from 13.7m to 11.4m (-17%).
- Decreased near-medium damage range from 22.9m to 19m (-17%).
- Decreased medium damage range from 29.7m to 25.4m (-15%).
- Decreased far-medium damage range from 36.6m to 30.5m (-17%).

Shotguns
Reclaimer 18
-Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
Semi-Auto Fire Type -
- Increased fire rate from 182rpm to 200rpm (+10%).
- Increased hipfire spread by 12%.
Pump Action Fire Type-
- Increased hipfire maximum damage from 80 to 220 (+175%).
- Increased hipfire maximum damage range from 2m to 3m (+50%).
- Increased hipfire near-medium damage from 20 to 25 (+25%).
Using the Pump Action Fire Type, the Reclaimer 18 is now capable of killing enemies with one shot within its maximum damage range,
and 2-shot kills are now more consistent.

KV Broadside (MWII)
JAK Jawbreaker Conversion Kit -
-Decreased vertical recoil by 20%.
MX Guardian (MWII)
-Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.

Light Machine Guns
Pulemyot 762
-Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

Marksman Rifles
MTZ Interceptor
-Decreased maximum damage range from 30.5m to 22.9m (-25%).
-Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
EBR-14 (MWII)
SO-90 Factory Stock -
-Fixed an issue causing players to become unable to move while aiming down sights.

Sniper Rifles
XRK Stalker
-Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
Within its maximum damage range, the XRK Stalker is now capable of a one-shot kill regardless of hit location.
Carrack .300 (MWII)
-Increased maximum damage range from 12.7m to 17.8m (+40%).
-Increased near-medium damage range from 30.7m to 66m (+115%).
-Removed medium damage range.

Handguns
COR-45
-Decreased rate of fire from 375rpm to 240rpm (-36%).
XRK v6 Match Trigger Action -
- Decreased rate of fire from 438rpm to 264rpm (-40%).
XRK v21 Heavy Match Trigger Action -
- Decreased rate of fire from 545rpm to 272rpm (-50%).
COR-45 Trigger Action Attachments were previously more beneficial than intended.
Due to negligible downsides, fire rate increases are generally kept below 50%.
We'll continue to monitor player feedback for potential improvements to base Handguns.

TYR
-Increased maximum damage range from 5.6m to 8.9m (+14%).
-Increased near-medium damage range from 11.4m to 15.2m (+33%).
GS Magna (MWII)
-Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

Melee
Sledgehammer
-Decreased movement speed by 22%.
-Decreased heavy swing melee range from 5.3m to 3.2m (-40%).


PERKS
Engineer Vest
Added a Lethal Equipment slot.
Gunner Vest
Added a Boots Perk slot.
Demolition Vest
Added a second Gear Perk slot.
CCT Comms Vest
Added a Tactical Equipment slot.
Overkill Vest
Added a Field Upgrade slot.
Ninja Vest
Added a Gloves Perk slot.
Assassin Vest
Added a Field Upgrade slot.
Gunslinger Vest
Added an extra Lethal Equipment to the equipped slot.
Mission Control Vest
Added a Boots Perk slot.
Modular Assault Rig Vest
Added a second Gear Perk slot.
Compression Carrier Vest
Added a Tactical Equipment slot.

KILLSTREAKS
Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.
Although the Streaks Earn Streaks modifier is now disabled,
the Looping Streaks modifier will remain active thanks to positive player feedback.

M.G.B.
With the looming threat of a DNA Bomb now contained, the M.G.B. returns.


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PostPosted: Fri 26 Jul, 2024 2:22 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Two additional cheat providers for Call of Duty have been shut down today after legal notices from Activision,
including RagingNation and StealthWare.

https://x.com/charlieINTEL/status/1816654674130329864


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PostPosted: Tue 30 Jul, 2024 5:20 pm 
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Posts: 2027
Update 2024-07-30

Global
Customization
Corrected the categorization of base Camos for the STG44 and Static-HV Weapons.

Multiplayer
UIX
Bug Fixes
-Battle Pass tokens earned via Weekly Challenge completion are now displayed in the After Action Report.
-Pressing Learn More in the Store will no longer return to the previous menu.
-Placeholder splash is no longer displayed after unlocking the JAK Decimator Kit.
-Corrected the icon displayed for the Havoc mode.
-Removed redundant terminology in splashes for Hardcore mode names.


Progression
Decreased Interstellar Mastery challenge completion targets from 500 to 400 Operator Kills for the STG44 and Static-HV Weapons.

Modes
Slam Deathmatch
-Downs count will no longer always be 0 in the After Action Report.

Weapons & Attachments
Submachine Guns
RAM-9
-Bruen Heavy Support Grip Underbarrel Attachment is no longer able to be equipped without a compatible Barrel.

Handguns
COR-45
- Increased rate of fire from 240rpm to 450rpm (+88%).
XRK TR9 Trigger Action -
- Decreased rate of fire penalty from -25% to -15%.
XRK Lightning Fire Trigger Action -
- Decreased rate of fire benefit from 25% to 22%.
TYR
Hel’s Reach Short Barrel -
- Incompatible Optic Attachments are no longer able to be equipped.

Melee
Push Dagger
- Added heavy swing melee functionality.
B.E.A.S.T. Glove Blueprint -
- Added a ragdoll effect to the heavy swing melee functionality.


Ranked Play
-Restricted the Quartermaster Suppressor Muzzle Attachment.


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PostPosted: Tue 30 Jul, 2024 7:24 pm 
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Update to the Update:

"The XRK IP-V2 Conversion Kit for the COR-45 has been temporarily disabled due to an issue causing it to fire faster than intended.
You can track the status of this issue on our Trello Board.

We're also aware that the Quartermaster Suppressor does not work when paired with the JAK Headhunter Kit for the Rival-9.
Thanks for the report.


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PostPosted: Sat 03 Aug, 2024 3:59 am 
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65,000 accounts banned this week:

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PostPosted: Wed 07 Aug, 2024 1:25 am 
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Update 2024-08-06

Global
Customization
-Fixed an issue preventing the Lachmann-762 and TAQ-V Battle Rifles from equipping the Bioluminescent Camo.
-Changed the default Finishing Move for the Rhea Ripley Operator to Riptide.


Multiplayer
UIX
Bug Fixes
-Fixed an issue preventing the JAK Burnout Kit from being equipped to the Holger 26 Light Machine Gun.

Maps
G3T_H1GH
Fixed an issue preventing the Mosquito Drone from targetting enemy players.

Modes
COD Warrior
-Fixed an issue causing players to die immediately in the Revive! Minigame.
Revive! will no longer occur if a team of less than 2 players exists.
-Players downed during the Revive! Minigame will no longer be warned for inactivity.


Weapons & Attachments
Assault Rifles
STG44
-Increased lower left arm damage multiplier from 1.2x to 1.3x.
Damage dealt to lower arms is now consistent regardless of which arm is hit.


Light Machine Guns
RPK
- JAK Cataclysm Conversion Kit -
Decreased ammunition gained using a Munitions Box from 60 to 15 (-75%).


Handguns
COR-45
- XRK IP-V2 Conversion Kit -
Fixed an issue allowing a faster fire rate than intended.


Equipment
EMP Grenade (Tactical)
Modular Assault Rig Vest can now resupply EMP Grenades from dead players.


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