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PostPosted: Wed 18 Dec, 2019 2:44 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
More stuff tomorrow / today 18th Dec.



https://blog.activision.com/uk/en/call- ... ecember-17

So, Shipment & Vacant added to the MP maps, plus other er...stuff.


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PostPosted: Wed 18 Dec, 2019 1:25 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
Oh good. And oh dear. That's 6pm. Any idea how large a download Villan (as you have your finger on this particular pulse)?

More than 3gb and I'll see you folks in game tomorrow. :roll:


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PostPosted: Wed 18 Dec, 2019 3:08 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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I thought the last update would have contained everything,
so the next would just be to enable the extra stuff, but who knows?


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PostPosted: Wed 18 Dec, 2019 6:08 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 453
Ho fucking ho.
Just under 15gb. Ffs.


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PostPosted: Thu 19 Dec, 2019 1:09 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
2019-12-18 - Patch Notes: https://www.reddit.com/r/modernwarfare/ ... tch_notes/

WHAT’S NEW:
New Operator: Nikto
New Maps!
Shipment
Vacant
Winter Docks (winter-themed 2v2 map)
Playlist Update!
Vacant and Shipment 24/7
Cranked
Gunfight is back!
New Special Operation! “Strongbox”
New Classic Special Operation Missions! “Disinform” and “Bomb Squad”

Fix for a bug that could players to be stuck in a “Update requires restart” loop
Fix for a bug where creating a custom mode could prevent access to private match game mode options
Fix for players disconnecting and experiencing the “TURTLE” error code
Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view
Implemented fixes for various exploits and boosting techniques
Fix for some players experiencing a ‘drift’ while using an Xbox controller
Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
Fixed an issue where Care Packages could fall through the roof of various buildings in Port
Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace
Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
Fix for watches not appearing in modes with preset loadouts
Added a new menu that allows players to launch a specific Trial
Fixed a bug that caused keybinds to reset to their default values
Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)
Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice
Keyboard and Mouse
Improved navigation in the Store and Battle Pass menus
Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid
Audio:
Footsteps: reduced audible range of 3rd person footsteps
Increased occlusion on footsteps
Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
Fix for air vehicles not occluding properly
General occlusion adjustments to all air vehicles
Fix for knife impact sounds missing from kill cams
Weapons:
Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine
Reduced re-chamber time on the Kar98k*
PC
Several fixes were implemented to prevent crashes and improve stability
Special Operations: Survival
Various exploit fixes
Classic Special Operations:
Fixed a bug where players were receiving inconsistent amounts of XP
https://preview.redd.it/qpz9ia3tbf541.p ... 29999c09e9
Fix for rank up UI splashes no working as intended
When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
Added the reward players could earn if completing an Operation within the playlist menu

Reduced the lethality of non-car explosives
Adjustments to spawns for Hardpoint
Search and Destroy:
Fix for a bug where the defending team could see the bomb carrier objective icon
With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed


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PostPosted: Sat 11 Jan, 2020 5:32 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
What's coming...

https://www.infinityward.com/news/2020- ... nuary_10th

Small patch today...

GENERAL FIXES:
Fixes to a few glitch spots on Karst River Quarry that requires vehicles to access
Fixed a bug that was preventing the “Mark 25 Enemies Using the Recon Drone” challenge from tracking properly
When using a Trial Ticket to activate a Trials match, users could spend more tickets than required and lose unconsumed tickets. This has been fixed.
If more than 9 players are Infected, the player will not have a throwing knife available after using a Tac Insert


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PostPosted: Tue 14 Jan, 2020 7:48 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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Modern Warfare - January 14th Update Patch Notes:

"Same Day Delivery" - Cranked & Drop Zone
Shoot House 24/7 replaces Shipment 24/7
Gunfight 3v3 is now live
Gun Game is now in the Quick Play Filter


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PostPosted: Thu 16 Jan, 2020 5:22 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
Season One extended.

https://www.infinityward.com/news/2020- ... e_Extended

Over the next few weeks, a host of new items and challenges will arrive,
including an in-game Challenge to earn the new Crossbow weapon, more remixed game modes, new playlists, and more in the Store to discover.
To make room for all that activity, we are making a one-time extension of Season One – it’s now ending on February 11.
During that time, there will be 2XP, 2X Weapon XP, and 2X Tier Progression to help you finish up your Officer Ranks and Tiers, and get you ready for an exciting Season Two.


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PostPosted: Wed 22 Jan, 2020 8:07 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
48 Gb update (sorry Maggs)

WHAT’S NEW
Playlist Update: Added Capure the Flag and Shoot the Ship (Removes Shoot House 24/7) playlists! We also added Aniyah Palace back into rotation
5 additional loadout slots!
New Weapon – Crossbow! Unlocked by using a Marksman Rifle with a Reflex Optic, get 5 kills in 25 different matches!

General
In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
Fixed an out of bounds exploit on Aniyah Palace
Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
Fix for a bug that could lock a PC player’s FOV at 60 until they respawn while in Ground War
The “Stand Together” calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the “Redemption” calling card.
The Daily Challenge for getting “10 Claymore Kills” was awarding the “One Shot” spray which is unlocked by default. This has been adjusted to the “Soft Serve” spray.
Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
Adjusted the damage threshold for “Get X Kills while Injured” challenge to make it a bit easier to obtain
Various out-of-map exploit fixes
Fix for a few graphical errors that could occur on Ground War maps
Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
Fixes to the Recent Players list appearing incorrectly on Xbox
Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
Adjusted the obituary to remove the oldest items first
Fixed a bug that would reset Voice Chat settings after the application was hard closed
Fix for a bug that allowed player collision. This has been fixed
Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
Fixed a bug that could give players invincibility
Fix for some Officer Progression emblems not displaying the correct rarity
Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier
Field Upgrades:
Fixed a bug where using the ‘Stopping Power Rounds’ Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
Fix for Stopping Power Rounds not applying the correct damage boost to headshots
Trophy System:
Increased protection radius
Decreased the radius and the damage taken by trophy explosions
Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion
Killstreaks:
Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment

Weapons
Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
M4A1 Blueprint "OG" ADS position moved forward; the viewmodel or gun's position relative to the camera or player's eye is moved forward more, so it blocks less of the line of sight
Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
Increasing the bullet penetration of the MK2 Carbine
Less horizontal recoil on the initial bullets of the FN Scar-17
Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)

PC Specific
Tweaked parts of the Battle Pass UI in order to better support higher Aspect Ratios
Fixed an issue with the sound effects on the Support Helo
Several fixes to prevent crashes and improve stability


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PostPosted: Thu 23 Jan, 2020 4:43 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2029
Problems with the last patch yesterday?

Update:-

https://www.bluesnews.com/s/207473/call ... -error-fix

"We want to give a status update on the error prompt issue that occurred while rolling out today’s title update.

A backend fix has already been deployed across all platforms, so you won’t see a download prompt or see anything pop-up on screen to notify you a fix is available.
This fix looks at two things:

Loadout Slots:

Part of today’s update included additional loadout slots.
If you created classes in these slots, you’ll see that they have been reset back to default.
This will only happen one time. If you didn’t create any additional classes in those slots, you won’t notice anything.
This also fixes an issue where clicking on these slots could kick some players back to the multiplayer screen.

Error Prompt:

If you were presented with the error prompt and did not click “Yes” and closed the game, your stats are still intact.
Feel free to play as usual.

If you did click “Yes” – you most likely noticed your stats in the combat record, leaderboards, custom classes, and Operators were reset.
Nothing related to your progression was lost, so your rank, XP, Battle Pass progression, weapon progression, unlocks, purchases, etc., are all still intact.

We’re actively working on a fix for this, but do not have one to deploy tonight.
You are still able to play the game as usual and your progression will still track, but please be aware that once we do have a fix, we may have to roll back your stats to the state they were in prior to today’s update.

We appreciate everyone’s patience while we work through this issue and thank you to everyone who has helped by sending us their information, videos, and screenshots.

We’ll provide another update when we have more information for those whose stats were reset and again, thank you all for your patience."


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