Small-ish update 200 Mb
https://www.treyarch.com/game-intel/202 ... ne_is_HereChanges:
Yesterday’s game update resolved a “Zed 398 Swift Clover” error message that temporarily prevented PC players from accessing Season One maps at the start of the season, as well as an issue with occasional hitching during gameplay for PlayStation 5 players. We’ve also implemented additional stability improvements in MP and Zombies for a smoother experience.
This morning’s update delivers improvements to spawns on Nuketown ’84, the removal of health regen for Props in Prop Hunt, and more quality-of-life fixes, including more relaxed requirements for “Behind Cover” Weapon Camo challenges.
In Warzone, the Raven team has temporarily removed the Attack Helicopter from both the Verdansk and Rebirth Island maps to address an issue that could cause players to appear invisible. The normal helicopter will remain in Warzone while the issue is investigated.
Get all the details on everything new in Black Ops Cold War and Warzone here, and read below for patch notes covering our latest updates since the launch of Season One:
GENERAL
Resolved “Zed 398 Swift Clover” error that temporarily prevented PC players from loading into Season One maps at the start of the season.
Resolved an issue with occasional hitching during gameplay on PS5.
MULTIPLAYER
Stability
Scorestreaks
Fixed a rare crash related to the Sentry Turret.
Fixed a rare crash related to the Spy Plane.
Field Upgrades
Fixed a rare crash related to the SAM Turret.
General
Fixed a crash related to Woods voiceover audio.
Fixed a crash related to Score Events.
Maps
Nuketown '84 / Nuketown ’84 Holiday
Adjusted spawn logic.
Raid
Addressed an issue where players could capture the first Hardpoint zone outside of the intended boundary.
Modes
Prop Hunt
Disabled automatic health regen for Props.
Removed the Steel Chair from the Prop list on Checkmate. Steel Chair OP.
Combined Arms: Assault
20 seconds will now be added to the game clock when a zone is captured to reduce the frequency of a game ending in a Draw due to lack of time when transitioning to a new zone.
Challenges
"Behind Cover" Weapon Camo Challenge
Increased the distance check.
Removed the requirement for the victim to face a certain direction.
ZOMBIES
Stability
Addressed an issue that could cause instability during Plaguehound rounds.
Added various stability fixes.
Die Maschine
Addressed a rare issue that could cause interact prompts to incorrectly appear around the map.
GLOBAL
UI
Improved breadcrumb (green dot) user experience when unlocking attachments.
Addressed an issue that could cause long wait times going into the After Action Report.
WARZONE
Vehicles
Temporarily removed the Attack Helicopter from Verdansk and Rebirth Island maps to resolve an issue that could cause players to appear invisible.
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