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 Post subject: Re: Black is back.....
PostPosted: Wed 11 Aug, 2021 5:09 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
From Treyarch twitter:


Call of Duty @CallofDuty
·
We’re giving everyone an extra day to unlock tier 100… but can you get there?

Season 5 is now launching Thursday 8/12 at 9 PM PT. "


So that will be Fri 13 @ 05:00 for UK.

More details about battle pass bundles here:

https://www.callofduty.com/blog/2021/08 ... em-Bundles


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 Post subject: Re: Black is back.....
PostPosted: Wed 11 Aug, 2021 7:00 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
CharlieIntel - Call of Duty News
@charlieINTEL

New update roll out times for Season 5 is:

— Black Ops Cold War update goes live tonight at 9PM PT (August 12 at 12AM ET / 5AM UK)

— Warzone update goes live August 12 at 9PM PT (August 13 at 12AM ET / 5AM UK)

Season 5 begins August 12 at 9PM PT / August 13 at 12AM ET / 5AM UK.


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 Post subject: Re: Black is back.....
PostPosted: Thu 12 Aug, 2021 5:44 am 
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Patch is now live - Season 5 starts tomorrow, so all the new content will unlock then.

https://www.treyarch.com/game-intel/202 ... eason_Five

The changes below are current however, so especially check if you use any of the weapons that have been tuned:

Prestige Shop
New “Dream Crasher” Pistol Weapon Blueprint added to the Prestige Shop.
New Legacy Calling Cards added to the Prestige Shop, including the Level 50 Animated Calling Card from Black Ops 4.

Barracks
Added information to unlocked Calling Cards and Emblems in the Player Identity section of the Barracks that lets players know how the item was unlocked.

Main Lobby
Updated main lobby theming for Season Five.

PC
Addressed an issue where PlayStation 5 controller haptics would not be disabled when setting Trigger Haptics to Disabled on PC.

Weapon Tuning
New Season Five weapon tuning includes changes for a selection of assault rifles, SMGs, and Dual Wield pistols.
Starting with assault rifles, we’ve reduced Suppressor attachment Bullet Velocity penalties for all ARs to better focus on their potential for damage at long ranges.

Assault Rifles -All
Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%.
Reduced Bullet Velocity penalty on Suppressor attachment from -15% to -8%.

The XM4 is getting several new adjustments to assist with its handling, as well as a unique attachment. As one of our more popular weapons, the XM4 sees plenty of usage from experts and less experienced players alike, so we’ve made changes to specific attachments to appeal to players of all skill levels. Players may want to experiment with new attachment combinations after this update to find the sweet spot that works for them.

XM4
Increased Reload Quickness from 2.6 sec to 2.5 sec.
Increased Vertical Recoil Control bonus on Infantry Compensator from +12% to +15%.
Reduced Horizontal Recoil Control penalty on Infantry Compensator from -8% to -5%.
Increased Reload Quickness on Jungle-Style Mag from +20% to +30%.
Removed ADS Time penalty from 40 Rnd Speed Mag.
Reduced extra ammo of 40 Rnd Speed Mag from +10 to +5.
Changed Salvo 50 Rnd Fast Mag attachment to 45 Rnd Fast Mag.
Reduced ADS Time penalty on 45 Rnd Fast Mag from -25% to -12%.
Replaced SAS Mag Clamp with unique "B-Ops Mini Clamp" attachment. This attachment increases Reload Quickness by 50%, improves ADS Time by 10%, and provides an additional starting magazine, but reduces magazine ammo from 30 to 25.

Though the QBZ-83 is a solid performer, it’s been underused compared to the rest of its class.
We’ve reduced its recoil to help more players explore this weapon, develop a feel for it, and find success with it in-game.

QBZ-83
Reduced vertical recoil by 10%.

As the fastest-firing AR, the FFAR 1 should be serviceable in a more aggressive, close-quarters play style. To accomplish this, we’ve given the weapon additional high-damage potential at short range while retaining its original damage values for mid- to long-range combat. Hip fire has also been improved to help with short-range encounters. As a result, several of its Barrel attachments have also been adjusted. These changes allow a skilled player to leverage the FFAR 1’s shorter-range capabilities for a more versatile play style.

FFAR 1
Now deals 30 damage out to 12.7 meters for higher damage at short range.
Increased Hip Fire Accuracy by 14%.
Reduced Sprint to Fire Time penalty on Tiger Team Spotlight from -10% to -5%.
Reduced Aim Walking Movement Speed penalty on 21.2” Ranger Barrel from -20% to -5%.
Reduced Effective Damage Range bonus on 19.5” Reinforced Heavy Barrel from +100% to +40%.
Reduced Effective Damage Range bonus on 19.5” Task Force Barrel from +50% to +20%.
Reduced Effective Damage Range bonus on 20.3” Takedown Barrel from +150% to +80%.

With the Groza, handling speed is key. We’ve made visual improvements to help players take better advantage of this weapon’s quick handling, as well as attachment changes to lean into the Groza’s unique personality as a bullpup AR.

Groza
Reduced vertical recoil by 15%.
Reduced weapon movement when walking in ADS.
Moved Iron Sights view farther away from the player camera.
Increased Horizontal Recoil Control bonus on Spetsnaz Grip from +17% to +25%.
Increased Vertical Recoil Control bonus on Spetsnaz Grip from +7% to +15%.
Increased ADS Time bonus on Spetsnaz Field Grip from +15% to +30%.
Reduced Flinch Resistance mitigation on Spetsnaz Field Grip from +80% to +70%.
Increased Sprint to Fire Time bonus on KGB Pad from +30% to +50%.
Reduced Hip Fire Accuracy penalty on KGB Pad from -30% to -20%.

Mid- and long-range combat are important factors for the FARA 83. Currently boasting the best range of any AR as well as a fast fire rate, this weapon requires consistency for success. As such, we’ve improved recoil and visibility while firing. While this AR was originally concepted to fill more a marksman-like role on larger maps, it has proven to be reliable in most game modes. Developing a sense for controlled firing will lead to even more success with this weapon.

FARA 83
Reduced initial recoil when firing the weapon.
Moved Iron Sights view farther away from the player camera.

While the C58 is a powerful weapon in capable hands, some of its handling characteristics initially created a high barrier for proficiency. We’ve addressed this by improving the recoil, feel, and visibility while firing the weapon. The C58 isn’t recommended for close quarters, but with proper ammo management, this weapon can perform much like an LMG with the handling of an AR.

C58
Overhauled recoil system.
Improved weapon visibility when initially firing.
Increased Effective Damage Range from 25.4m to 30.48m.
Reduced Effective Damage Range penalty on Suppressor attachment from -15% to -8%.

SMGs
Moving onto SMGs: the KSP 45 has recently overperformed at ranges we feel are better suited for other weapons. We’ve made slight adjustments to its burst fire speed and effective damage range to alter the feel of the weapon just enough that focused players won’t feel much of a difference, but others won’t feel as “lucky” with this weapon.

KSP 45
Reduced Effective Damage Range from 25.4m to 22.86m.
Slowed burst fire delay from 0.066 to 0.083.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG created by a sniper rifle manufacturer. Accuracy – specifically at range – is part of its personality. The LC10 also features very little damage drop off to create a very consistent time to kill over a large distance. With the launch of Season Five, we’re making slight adjustments to recoil and range to raise the skill level required for success.

LC10
Reduced medium damage range from 50.8m to 45.72m.
Increased recoil on the first and 12th bullets.

Pistols
Dual wielding pistols now has a slight movement speed penalty. While not being able to aim down sights is a sizeable trade-off, movement speed has always been a top factor for success with short-range weapons. Lowering the movement speed while dual wielding creates more of a liability regarding range and positioning.

Pistols (All)
Dual Wield
Reduced movement speed by 5%.
Reduced strafe speed by 5%.


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 Post subject: Re: Black is back.....
PostPosted: Wed 18 Aug, 2021 5:48 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Don't remember seeing an update but apparently there was:

https://www.treyarch.com/game-intel/202 ... atch_Notes

GLOBAL
Weapon Tuning
Assault Rifles (All)
Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%.

Create-a-Class
Custom Mods
Full Custom Mod support added for Launchers, Special weapons, and Melee weapons. [August 12]

MULTIPLAYER
Stability
Double Agent
Fixed various stability issues encountered in Double Agent.

ZOMBIES
Stability
Fixed stability issues related to the Death Perception Perk, Outbreak World Events, Outbreak Jump Pads, and the Disciple enemy.

Outbreak
Gameplay
Added improvements to the triggering conditions for the Omega Helicopter.
Addressed an issue that prevented the player from receiving the correct amount of Salvage from the Omega Helicopter when Death Perception is equipped.
Addressed an issue that caused the Omega Helicopter to unintentionally spawn and activate on initial player spawn locations.
Objectives
Addressed an issue that prevented the Holdout Objective lighting from turning off after completing the Objective in Collateral.
Addressed an issue that prevented the Disciple's drain attack beam from appearing when used against Objective targets.

Equipment
LT53 Kazimir
Salvage cost reduced from 2,000 to 1,500. [August 12]
Addressed an issue that allowed duplication of the LT53 Kazimir.

Pack-a-Punch
Players can now prevent the application of Pack-a-Punch camos on weapons by using a melee attack on the Pack-a-Punch Machine before packing the weapon. [August 12]
Players can also lock in the Pack-a-Punch Tier I or Tier II camo by using a melee attack on the machine after packing the weapon to their preferred tier.

Accessibility
Added “Train Inbound” notification to subtitles when a train is approaching in “Mauer der Toten” for players with hearing loss. [August 12]


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 Post subject: Re: Black is back.....
PostPosted: Thu 19 Aug, 2021 1:23 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
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Buying a hacked Warzone a/c is a thing - or was:

https://www.vice.com/en/article/wx5ynq/ ... t-of-stock


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 Post subject: Re: Black is back.....
PostPosted: Thu 19 Aug, 2021 11:52 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
2XP & 2X Weapon XP this weekend Fri 20th Aug from 6pm to Mon 23rd 6pm.


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 Post subject: Re: Black is back.....
PostPosted: Wed 25 Aug, 2021 7:58 pm 
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Small update today but no notes.

Tomorrow the new/old map "Drive In" will be available & this weekend it's 2X Battle Pass xp.


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 Post subject: Re: Black is back.....
PostPosted: Thu 26 Aug, 2021 5:51 pm 
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Posts: 2027
Patch notes:

https://www.treyarch.com/game-intel/202 ... atch_Notes

INCOMING: 2X BATTLE PASS XP WEEKEND
Got your eye on something special in the Battle Pass this season? Maybe it’s the TEC-9 at Tier 31, or the free World at War Mixtape at Tier 72? Either way, we’ve got you covered. Starting tomorrow, everyone gets Double Battle Pass XP in Black Ops Cold War and Call of Duty®: Warzone™ through August 30th!

Onto what’s new in today’s update:

GLOBAL
Weapons
Marshal
Dragon’s Breath attachment now works in conjunction with Dual Wield. [August 20]

MULTIPLAYER
Maps
Drive-In
Drive-In added to the 6v6 map rotation.
Drive-In 24/7 added to Featured Playlists.

Game Modes
Double Agent: Melee
Melee weapons only.
Operatives and the Investigator must find clues and eliminate all Double Agents to win. Double Agents must eliminate all Operatives and the Investigator or detonate all bombs to win.
Knife Fight 3v3
Removed the Tomahawk from Knife Fight loadouts.
Custom Games
Double Agent
Added new options to Double Agent Custom Games:
Starting Pistol: Set whether players start with a Pistol or no weapon.
Loot Weapons: Set whether weapons found on the ground, in containers, and in supply drops are guns or Melee weapons.

Featured Playlists
Drive-In 24/7 [NEW] (Also available in Hardcore)
Double Agent: Melee [NEW]
Knife Fight 3v3 [NEW]
Nuketown 24/7 (Also available in Hardcore)
Face Off 6v6 (Also available in Hardcore)
12v12 Moshpit (Also available in Hardcore)
Party Games
Multi-Team

ZOMBIES
Stability
Added stability fixes for rare issues related to the “Mauer Der Toten” Main Quest, bunny side quest, Outbreak Trials, and the spawning of the Chalice and Aether Tool items.

Outbreak
Regions
Increased chance to rotate to Collateral in earlier Regions.
Equipment
Addressed an issue that could cause a loss of functionality when applying a Blueprint just before using the Grapple Gun.

Exfil
Addressed an issue that could allow a Hellhound to become stuck during Exfil.

Perks
Addressed a rare issue that could cause Death Perception to create phantom duplicated items that could not be picked up.

Featured Playlists
Outbreak (Endless and 3 Region)
Mauer der Toten
Firebase Z
Die Maschine
Dead Ops Arcade 3
Dead Ops Arcade 3: First Person
Onslaught (PlayStation)
Onslaught Accelerated (PlayStation)
Onslaught Containment (PlayStation)
Onslaught Echelon (PlayStation)


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 Post subject: Re: Black is back.....
PostPosted: Tue 31 Aug, 2021 5:25 pm 
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Posts: 2027
This week...

https://www.callofduty.com/blog/2021/08 ... st-30-2021

Mostly playlist changes, a free access weekend for MP & Zombies and Double XP from 3rd - 7th Sep.


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 Post subject: Re: Black is back.....
PostPosted: Wed 08 Sep, 2021 7:51 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2027
Update 27 Gb ish.

Season 5 Re-Loaded - live tomorrow 9 September.

Image

"In Multiplayer, we’re delivering the Zoo 6v6 map and Demolition mode on Day One, plus new MP event challenges later in the season.
You’ll also be able to spend your hard-earned Prestige Keys on the new “Hidden Terror” Sniper Weapon Blueprint at the Prestige Shop, as well as additional Animated Calling Cards from previous Call of Duty games to show off in-game."

Details here:
https://www.callofduty.com/blog/page?id ... c=treyarch

and here:
https://charlieintel.com/cold-war-seaso ... es/123791/

(Wait...Judge Dredd?)


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