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PostPosted: Wed 14 Aug, 2024 7:52 pm 
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2024-08-13 - Tuesday

https://x.com/SHGames/status/1823450157280846166

Sledgehammer Games

@SHGames
We've deployed a Playlist Update to #MW3 that aims to improve the variety of maps in both Quick Play and the Small Map Mosh Pit playlist.

In Quick Play, the chance to encounter small maps in voting has decreased, allowing more diverse options.

In Small Map Mosh Pit, maps with variants are now less likely to overwhelm the voting options.

We'll continue to monitor your feedback on map variety.


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PostPosted: Thu 15 Aug, 2024 7:38 pm 
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Optimising Cod experience:

I've posted this in the BO6 thread, but the first part applies to MWIII as well--expect a big download next week for S05 Reloaded.
Obviously, this will go very smoothly and without any problems as usual.


https://www.callofduty.com/blog/2024/08 ... ce-roadmap


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PostPosted: Mon 19 Aug, 2024 6:28 pm 
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S05 Reloaded - more details

https://www.callofduty.com/blog/2024/08 ... nouncement


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PostPosted: Wed 21 Aug, 2024 6:30 pm 
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Update 2024-08-21 - part 1

New Map Variant
Ink House (6v6, Stash House Variant)
Return to Palo Alto as Stash House gets the cel-shaded, inked look.


New Modes
Fishfection
Eliminated Survivors become Infected fish. Infect everyone, or survive the game to win.
Paintball
Paintball weapons and ammunition with enhanced sliding movements. Defeat the enemy team. All weapons are 1 shot kills.
Defuse or Destroy
Defend or Destroy the objective. No respawning.
Cyber Attack
Back by popular demand. Retrieve the EMP device and plant it near the enemy's Data Center.

New Weapons
Torque 35 (Launcher, Week 5 Challenges)
A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.
Spear (Melee, Battle Pass)
Channel your inner spartan with this razor-sharp, serrated spear. This weapon boosts melee reach and can be thrown at enemies.

New Aftermarket Parts
JAK Deathmarch (BAL-27 Assault Rifle, Week 6 Challenges)
This aftermarket part replaces standard ammo with high-voltage power cells and the barrel with a photonic scatter barrel. Fire a spread of lethal laser blasts that take down enemies at short range.
JAK Devastators (Reclaimer 18 Shotgun, Week 7 Challenges)
Dual-wield Reclaimer 18 shotguns and become a mobile artillery barrage with this aftermarket part. Accuracy and recoil control are minimal, but destruction is maximized.

New Events
Wildlife Most Wanted (August 21 - August 28)
It's time to unleash your inner animal! Complete event challenges or earn XP to unlock wild rewards
Emotional Overdrive (September 12 - September 18)
Don't rage quit just yet! Earn XP in-game to unlock slightly cursed rewards.


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PostPosted: Wed 21 Aug, 2024 6:55 pm 
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Update 2024-08-21 - part 2

Global
Stability & Performance
-Implemented additional performance improvements for Xbox One consoles.
-Addressed an issue related to system language causing PC Game Pass players to crash.


Customization
-Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.
-Increased the emissive intensity of the Royal Helix Camo.
-Reverted the color of the Azure Refract Camo to pink.
-Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.
-Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.


Multiplayer
UIX
Added a Customize tab to the Armory Unlocks menu for Calling Cards, Emblems, and other cosmetic items.
Bug Fixes
-Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments.
-Voice chat indicators now respect the HUD safe area.
-Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit.
-Fixed an error caused by adding Orion Camo to Tracked Challenges.
-Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget.
-Corrected the descriptions and pros/cons of several Attachments to accurately reflect their statistics.


Progression
Added missing Armory Unlock Challenge for the Monolithic Suppressor S Attachment for the Rival-9 Submachine Gun.

Maps
Dome
-Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
Get High
-Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.
-Corrected the flight height of the Counter UAV Killstreak to allow destruction.


Modes
COD Warrior
-Fixed an issue causing players to become stuck in a round transition state.
Free-for-All
-Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players.
Kill Confirmed
-Corrected the mode icon displayed during the lobby countdown.

Weapons & Attachments
Assault Rifles
DG-56
-Increased lower torso damage multiplier from 1x to 1.1x (+10%).
M4 (MWII)
-Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.


Battle Rifles
BAS-B
-Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).
[With the BAS-B, shots that land below the waist now deal damage equal to those that hit the torso.]
MTZ-762
-Increased maximum damage range from 29.2m to 33m (+13%).
FTAC Recon (MWII)
-Increased near-medium damage from 43 to 50 (+16%).
-Increased medium damage from 41 to 50 (+22%).
-Increased far-medium damage from 38 to 45 (+18%).
-Increased minimum damage from 38 to 40 (+5%).


Submachine Guns
Rival-9
- JAK Headhunter Carbine Conversion Kit -
-Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.


Light Machine Guns
Pulemyot 762
-Decreased sprint to fire time from 285ms to 262ms (-8%).
-Decreased aim down sight time from 450ms to 420ms (-7%).
-Increased rate of fire from 492rpm to 545rpm (+11%).
-Increased neck damage multiplier from 1.1x to 1.2x (+10%).
-Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).
RPK (MWII)
- JAK Cataclysm Conversion Kit -
-Increased incoming flinch from 0.17n to 0.68n (+300%).
-Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).
-Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).
-Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).
-Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).
-Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).


Marksman Rifles
MCW 6.8
-Increase rate of fire from 316rpm to 353rpm (+12%).
Increased lower torso damage multiplier from 1x to 1.2x (+20%).
SP-R 208 (MWII)
-Removed incompatible Paracord Grip Underbarrel Attachment.


Handguns
P890 (MWII)
- Akimbo P890 Rear Grip -
-Decrease hipfire spread by 20%.
-Decrease damage range penalty by 20%.
.50 GS (MWII)
- Akimbo .50 GS Rear Grip -
-Decreased hipfire spread by 10%.
-Decreased damage penalty by 10%.
X12 (MWII)
- Akimbo X12 Rear Grip -
-Removed hipfire spread penalty.
-Removed damage range penalty.
Basilisk (MWII)
- Akimbo Basilisk Rear Grip -
-Decreased hipfire spread by 10%.
-Decreased damage penalty by 10%.
FTAC Siege (MWII)
- Akimbo FTAC Siege Rear Grip -
-Decreased hipfire spread by 20%.
-Decreased damage range penalty by 20%.
GS Magna (MWII)
- GS Magna Akimbo Rear Grip -
-Decreased hipfire spread by 10%.
-Decreased damage penalty by 10%.
9mm Daemon (MWII)
- Akimbo 9mm Daemon Rear Grip -
-Decreased hipfire spread by 10%.
-Decreased damage penalty by 10%.
X13 Auto (MWII)
- Akimbo X13 Rear Grip -
-Decreased hipfire spread by 40%.
-Decreased damage range penalty by 20%.
[With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns. Thus, we’ve opted to improve the usability of these weapons rather than outright removing the inherited damage penalty.]


Perks
Infantry Vest
-Added a second Gear Perk slot.
[Note: This change does not apply to Ranked Play.]


Killstreaks
I.M.S.
-Increased the hitbox size of explosives to further allow counterability.
-Increased enemy detection radius from 10.2m to 12.7m (+25%).
-Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%).

Mortar Strike
-Fixed an issue preventing announcer voicelines from acknowledging kills.
Carpet Bomb
-Fixed an issue preventing announcer voicelines from acknowledging kills.
Advanced UAV
-Enemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap.


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PostPosted: Wed 28 Aug, 2024 4:42 pm 
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Update Wednesday, 2024-08-28

Global
Customization
Reverted the look of the Black Camo to its intended appearance.

Multiplayer
Weapons & Attachments
Handguns
Basilisk (MWII)
- JAK Gunslinger Conversion Kit -
Fixed an issue causing loss of firing ability after cancelling the reload animation.


Ranked Play
Removed the duplicate Infantry Vest entry in the Loadout UI.


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PostPosted: Thu 05 Sep, 2024 5:05 pm 
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Posts: 2027
Thursday, 2024-09-05 Update

Multiplayer
Maps
Celship
Fixed an issue causing split-screen players to encounter DEV ERROR 12744.

Modes
Cyber Attack
Disabled infil sequences on Skidrow and 6 Star to prevent mixed team spawns.

Weapons & Attachments
Assault Rifles
BAL-27
- JAK Deathmarch Conversion Kit -
Fixed an issue allowing the Weapon to have infinite reserve ammunition.

Launchers
Torque 35
Corrected the alignment of the optic reticle before it is drawn.


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PostPosted: Tue 10 Sep, 2024 6:45 pm 
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Coming next week 18 September - Season 06:

https://www.callofduty.com/uk/en/blog/2 ... t#HAUNTING

Attachment:
season_06.png


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PostPosted: Fri 13 Sep, 2024 7:10 pm 
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Sledgehammer Games

@SHGames
To further improve map variety in #MW3, all map variants in Quick Play have now moved to the Vortex Mosh Pit Playlist.

Additionally, a new Featured Playlist named Party Modes is now available, containing a mix of permanent and limited-time modes!


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PostPosted: Wed 18 Sep, 2024 4:20 pm 
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Posts: 2027
Season 06 - 2024-09-18 - Patch Notes

https://www.callofduty.com/patchnotes/2 ... atch-notes

Aside from the new stuff, maps and weapons etc. in the Battle Pass, there have been some changes to weapons.
Several weapons from MIIW have been given some buffs, while the MWIII STG44, Superi and Static-IV have been nerfed.


Global
Stability & Performance
Addressed several causes of server-side stability and performance degradation.
Fixed a crash that occurred while editing Loadouts on a fresh account.


Customization
Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.
Added a scrolling animation to the Penny Camo.
Removed a duplicate Suited Aegis Calling Card from the selection menu.


Multiplayer
UIX
Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.

Bug Fixes
Fixed an issue causing an incorrect mode icon to be displayed during map voting.
Fixed a menu performance degradation that occurred when tracking Challenges.
Fixed an issue causing parties to disband upon transitioning to Warzone.


Progression
Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Weapons & Attachments
Assault Rifles
STG44
-Decreased maximum damage from 36 to 33 (-8%).
-Decreased maximum damage range from 44.5m to 36.8m (-17%).
-Decreased near-medium damage range from 51.8m to 44.5m (-14%).
-Decreased medium damage range from 61m to 53.3m (-13%).
Within its maximum damage range, the STG44 is no longer capable of a 3-shot kill.
M4 (MWII)
-Increased near-medium damage from 26 to 29 (+12%).
-Increased minimum damage from 24 to 25 (+4%).
-Increased head and neck damage multipliers from 1.1x to 1.15x.
Chimera (MWII)
-Increased minimum damage from 20 to 23 (+15%).
-Increased maximum damage range from 16m to 25.4m (+59%).
-Increased near-medium damage range from 31.8m to 41.9m (+32%).
Tempus Razorback (MWII)
-Increased maximum damage from 29 to 30 (+3%).
-Increased near-medium damage from 26 to 27 (+4%).
-Increased minimum damage from 20 to 23 (+15%).
-Increased near-medium damage range from 32.2m to 39.4m (+22%).
M13C (MWII)
-Decreased sprint to fire time from 210ms to 189ms (-10%).
-Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).
-Increased maximum damage range from 25.4m to 36.8m (+45%).
-Increased near-medium damage range from 39.4m to 47m (+19%).
-Increased medium damage range from 49.8m to 57.4m (+15%).
TR-76 Geist (MWII)
-Decreased aim down sight time from 280ms to 240ms (-14%).
-Increased maximum damage range from 24.1m to 33m (+37%).
-Increased near-medium damage range from 36.8m to 44.5m (+21%).
-Increased medium damage range from 48.3m to 55.9m (+16%).


Battle Rifles
Lachmann-762 (MWII)
-Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).
-Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).
-Increased firing aim stability.
Cronen Squall (MWII)
-Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).
-Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).
-Increased firing aim stability.
FTAC Recon (MWII)
-Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).
-Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).
TAQ-V (MWII)
-Decreased aim down sight time from 290ms to 260ms (-10%).
-Increased firing aim stability.
SO-14 (MWII)
-Increased maximum damage range from 19.3m to 22.3m (+16%).
-Increased near-medium damage range from 31.8m to 34.9m (+10%).
-Increased medium damage range from 39.6m to 45.7m (+15%).


Submachine Guns
Superi 46
-Decreased near-medium damage from 27 to 26 (-4%).
-Decreased maximum damage range from 18.8m to 13.7m (-27%).
-Decreased near-medium damage range from 30.5m to 22.9m (-25%).
-Decreased medium damage range from 41.4m to 33m (-20%).
Static-HV
-Decreased maximum damage from 33 to 30 (-9%).
-Decreased near-medium damage from 30 to 28 (-7%).
-Decreased medium damage from 28 to 26 (-7%).
-Removed far-medium damage range.
Within its maximum damage range, the Static-HV is no longer capable of a 4-shot kill without a headshot.
ISO 45 (MWII)
-Increased near-medium damage from 27 to 29 (+7%).
-Increased minimum damage from 22 to 24 (+9%).
-Increased maximum damage range from 9.1m to 11.7m (+28%).
-Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.
ISO 9mm (MWII)
-Increased maximum damage from 24 to 25 (+4%).
-Increased near-medium damage from 22 to 23 (+5%).
-Increased medium damage from 20 to 22 (+10%).
-Increased minimum damage from 17 to 20 (+18%).
PDSW 528 (MWII)
-Increased maximum damage from 30 to 33 (+10%).
-Increased near-medium damage from 25 to 30 (+20%).
-Increased medium damage from 24 to 25 (+4%).
-Increased minimum damage from 20 to 22 (+10%).
-Decreased near-medium damage range from 20.6m to 12.7m (-40%).
-Removed far-medium damage range.
-Increased headshot damage multiplier from 1.2x to 1.3x.
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
Fennec 45 (MWII)
-Increased maximum damage from 25 to 27 (+8%).
-Increased near-medium damage from 20 to 26 (+30%).
-Increased medium damage from 18 to 23 (+28%).
-Increased minimum damage from 17 to 20 (+18).
-Decreased maximum damage range from 12.7m to 5.1m (-60%).
-Decreased near-medium damage range from 17.3m to 12.7m (-26%).
-Decreased medium damage range from 22.6m to 20.3m (-10%).
Adjustments to damage ranges are to compensate for the decreased number of shots to kill.
BAS-P (MWII)
-Increased near-medium damage from 27 to 28 (+4%).
-Increased neck and upper torso damage multipliers from 1x to 1.1x.
Vaznev-9K (MWII)
-Increased maximum damage from 31 to 33 (+6%).
-Increased medium damage from 25 to 28 (+12%).
-Increased far-medium damage from 23 to 24 (+4%).


Light Machine Guns
RPK (MWII)
- JAK Cataclysm Conversion Kit -
-Decreased maximum damage from 140 to 130 (-7%).
-Decreased near-medium damage from 130 to 120 (-8%).
-Decreased minimum damage from 120 to 100 (-17%).
-Decreased maximum damage range from 35.6m to 27.9m (-21%).
-Decreased near-medium damage range from 50.8m to 40.6m (-20%).
-Decreased head damage multiplier from 2.1x to 1.5x.
556 Icarus (MWII)
-Increased near-medium damage from 27 to 28 (+4%).
-Increased maximum damage range from 24.1m to 33m (+37%).
-Increased near-medium damage range from 40.6m to 45.7m (+13%).
-Increased neck and upper torso damage multipliers from 1x to 1.1x.
-Increased leg and foot damage multipliers from 0.9x to 1x.


Marksman Rifles
EBR-14 (MWII)
-Increased neck and upper torso damage multipliers from 1.27x to 1.35x.
-Increased lower torso damage multiplier from 1x to 1.27x.
SP-R 208 (MWII)
-Increased maximum damage range from 13m to 20.3m (+57%).
-Increased lower torso damage multiplier from 1x to 1.5x.
Tempus Torrent (MWII)
-Increased minimum damage from 37 to 43 (+16%).
-Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.
LM-S (MWII)
-Increased neck and upper torso damage multipliers from 1.25x to 1.35x.
SA-B 50 (MWII)
Increased maximum damage range from 10.4m to 17.8m (+71%).


Sniper Rifles
Carrack .300 (MWII)
-Increased maximum damage from 128 to 140 (+9%).
-Increased near-medium damage from 95 to 128 (+35%).
-Increased medium damage from 90 to 95 (+6%).
-Increased minimum damage from 70 to 73 (+4%).
-Decreased near-medium damage range from 30.7m to 25.4m (-17%).


Handguns
Basilisk (MWII)
-Increased maximum damage range from 8.4m to 11.4m (+36%).
-Increased near-medium damage range from 22.9m to 30.5m (+33%).


Melee
Spear
-Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.


Attachments
Kimura RYL33 Laser Light
-Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
JAK Volk Conversion Kit
-Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.


Field Upgrades
Enhanced Vision Goggles
-Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.


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