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PostPosted: Fri 11 Mar, 2022 4:33 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
10 March update

MULTIPLAYER

Modes

Search and Destroy
Addressed an exploit that would reveal the enemy team’s bomb location.

Bug Fixes

Barracks
Incorrect XP requirement values will no longer be displayed in the Career Progression menu.
Incorrect Prestige and XP values will no longer be displayed in the Level Progression menu.

After Action Report
Prestige icons are no longer misaligned in the Level Up menu.
Incorrect Prestige values will no longer be displayed in the Summary menu.


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PostPosted: Mon 21 Mar, 2022 8:52 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
Coming up - scroll down for Vanguard info:

https://www.callofduty.com/blog/2022/03/call-of-duty-vanguard-warzone-season-two-reloaded-rebirth-island

Image


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PostPosted: Tue 22 Mar, 2022 5:33 pm 
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Apprx 20 Gb total update - ready for tomorrow.


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PostPosted: Wed 23 Mar, 2022 12:03 am 
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Multiplayer Patch Notes

Stability & Performance

Stability improvements should result in better connectivity and lower rates of server disconnect errors.
Scrolling through a large friends list will no longer kick the player out of the Social menu.
Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.
Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.
Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

Aim Assist
Addressed an issue that caused Aim Assist to erratically deactivate while engaging an enemy player.

Destruction
Addressed an issue that allowed enemy nameplates to be seen through surfaces in various situations.

Progression
Addressed an issue that prevented players from earning XP for some Operators.
Addressed an issue that caused the “Hello There” Trophy to not be awarded upon joining a Clan.

Maps

In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps.

Please note that these spawn changes are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon.

Berlin
Addressed an exploit that allowed players to reach unintended locations near the Train Yard.

Bocage
Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.

Casablanca
Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.

Castle
Addressed exploits that allowed players to reach unintended locations in the Courtyard and Garden.

Desert Siege
Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
Improved collision to prevent an unintended line of sight near the Train Station.

Dome
Adjusted spawns to prevent players from facing interior walls upon respawn.
Improved spawn logic to avoid spawning players in locations where a teammate was recently killed.

Gavutu
Addressed an exploit that allowed players to reach an unintended location near the Arched Rock.

Gondola
Corrected lighting that caused a blue tint to be applied to the environment in certain locations.
Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.

Oasis
Addressed an exploit that allowed players to reach an unintended location near Ruins East.

Paradise
Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
Players will no longer spawn in the sight of enemies on the Cliff Path.
Improved collision in several locations to prevent players from obstructing the view of their character.
Improved the pathing of the capture point in Patrol.

Radar
Addressed an issue that caused players to spawn out of bounds in Patrol.
Improved the pathing of the capture point in Patrol..

Sub Pens
Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.
Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

Kill Confirmed
Addressed an issue that caused server disconnect errors. Kill Confirmed has returned to the quickplay filter and featured playlist rotations.

Operators

Thomas (Yeti)
Thomas’s Date of Birth has been corrected in his Operator Bio.

Halima (Hellhounds)
Halima will no longer be invisible during her Highlight Intro.

Weapons

NEW: Armaguerra 43 (Submachine Gun)
Very high rate-of-fire SMG. Effective at short to medium range engagements.
Unlock the Armaguerra 43 through an SMG-based challenge or via Store Bundle.

Sten (Submachine Gun)
Stock attachments will no longer display incorrect textures.

Welgun (Submachine Gun)
In Gunsmith, ammo attachments that decrease reload quickness will now properly communicate this change.

KG M40 (Assault Rifle)
Addressed an issue where the firing audio would not be affected by suppression attachments.

Type 99 (Sniper Rifle)
Decreased ADS time from 498ms to 400ms (-20%).
Decreased weapon sway while walking by 80%.

3-Line Rifle (Sniper Rifle)
Decreased weapon sway while walking by 50%.
Decreased flinch intensity by 50%.

Kar98k (Sniper Rifle)
Decreased ADS time from 595ms to 500ms (-16%). This change currently does not apply without a Scope attachment equipped.

Sniper Rifles and Marksman Rifles
Decreased flinch intensity by 30%.
This change does not apply to the SVT-40, 3-Line Rifle, or Gorenko Anti-Tank Rifle.

Attachments

Shiraishi Short Barrel (Type 99)
Decreased ADS time multiplier from -10% to -5% (-50%).

Empress 514mm F01 (3-Line Rifle)
Decreased over-penetration range from 40m to 15m (-63%).

Killstreaks

Ball Turret Gunner (12 Kills)
Ball Turret Gunner usage is now properly tracked in the Barracks and on the scoreboard.

User Interface & Experience

Improvements
Added subtitles when previewing Operator Quips.

Bug Fixes

Barracks
Addressed an issue that prevented players who reached Level 1,000 in Season One from entering the Barracks menu.

Accessibility
Added the Menu Readability option to the Settings > Interface menu.

Social
An error will no longer be displayed when attempting to view the Social tab in the Clans menu.
Addressed an issue where the View Invite prompt would not function as intended.

After Action Report
Addressed an issue where the Scoreboard tab was missing from the After Action Report.

Customization
Completionist camos will now properly display current progress.
Calling Card Frames, Titles, and Killcam Themes can now be unequipped.

Bundles & Cosmetic Fixes

Blueprints
The “Shootout” and “Pawn Shop Special” Top Break Blueprints will now use the correct models for barrel, trigger action, magazine, and optic attachments.

The “Imperator” and “Run It Back” BAR Blueprints will now use the correct models for the CGC 27” 2B and Chariot 18” Rapid barrel attachment.

Adjusted the positioning of the ZF4 3.5X Rifle Scope on the “Ymir Curse” Volkssturmgewehr Blueprint.

Addressed an issue that caused the iron sights to be obstructed when the optic attachment was removed from the “Wasp” RATT Blueprint.

Fire Tracers will now be properly displayed when using the “Helm of Darkness” and “Blacksmith” Blueprints.

The Welgun Submachine Gun is now unlocked upon purchase of the “Heliox” Blueprint.

Other Items

Padmavati will no longer be invisible during her Highlight Intro when using the “Astrakhan” Operator Skin.

Addressed an issue that caused the camera to go out of bounds when using the “Trifecta” Highlight Intro.

Corrected the audio that is played when using the “Quicker They Fall”, “Asshole”, and “Badass” Operator Quips.

Several issues with Watches have been resolved including placement, invisibility, and animation.

Fixed the alignment of several Weapon Charms.

Corrected the alignment of Thomas’ cigar when previewing the “Smoked Out” Highlight Intro.

Corrected the alignment of Halima’s bottle when previewing the “Nice Shot” Highlight Intro.


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PostPosted: Thu 24 Mar, 2022 8:48 pm 

Joined: Wed 27 Sep, 2017 4:50 pm
Posts: 110
Attachment:
2022-03-24 (11)222.gif

green outline of own team?


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PostPosted: Fri 25 Mar, 2022 12:08 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
Can't see anything posted officially about the outline problem yet.

On the Trello board, they acknowledge the disconnect problem LA knows all too well:

https://trello.com/c/hJPvcpzf/167-party ... lobby-host


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PostPosted: Fri 25 Mar, 2022 7:04 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
Patch notes 25 March


Double XP, Double Weapon XP, Double Battle Pass XP, Double Operator XP, and Double Clan XP is live until March 28 at 10am PT.

Also in today's patch, we've also increased the Weapon XP earn rate by 20%


Experimental Playlist
A primary goal of the spawn system in Vanguard is to prevent players from spawning in a position where an enemy player immediately threatens them. We recognize that this system frequently fails to select a quality spawn point on smaller maps based on analytics and player feedback.

In the new Experimental Playlist, we have modified the spawn system to better determine the quality of a given spawn location on the map. With these changes, players should feel that spawns are less random, especially in objective-based modes. In the first iteration of what will be a reoccurring Experimental Playlist, players will experience a moshpit of the following maps and modes.

Maps: Shipment, Das Haus, and Dome
Modes (Core): Team Deathmatch, Kill Confirmed, Domination, and Hardpoint
The Experimental Playlist is available now! Give it a try and share your feedback with us on in our survey.

Attachments

The goal of the following changes is to transition some of the Chariot 18" Rapid Barrel penalties to the .50 BMG Mags. Players should find that the .50 BMG BAR is now more challenging, while the Barrel Attachment is a viable option on a wider variety of loadouts. Note: These changes were implemented on March 22.

Chariot 18" Rapid Barrel (BAR)
Decreased recoil while firing.

.50 BMG 20/30 Round Mags (BAR)
Increased initial recoil while firing.
Decreased horizontal recoil.


Perks

Engineer (Perk 2)
Players equipped with the Engineer Perk will no longer have their radar scrambled while an enemy Counter-Spy Plane is active.
Note: This change was implemented on March 22.


Field Upgrades

Tactical Insertion
Addressed an issue that causes an excessive amount of lights to emit once placed.

Killstreaks

Spy Plane (4 Kills)
Reverted unintentional increase to cruise speed.

Counter-Spy Plane (4 Kills)
Reverted unintentional increase to cruise speed.

The following Killstreaks are no longer restricted while an enemy Counter-Spy Plane is active.
Counter-Spy Plane (4 Kills)
Glide Bomb (5 Kills)
Bombing Run (7 Kills)

Ball Turret Gunner (12 Kills)
Increased audio levels while active.
Note: This change was implemented on March 22.

Modes

Arms Race
Players can no longer spawn on squadmates who are in a contested base.
Lethal and Tactical Equipment is no longer immediately refilled when a Field Upgrade is purchased at a Buy Station.
Players will no longer respawn with weapons equipped from the ground.
Improved the Victory and Defeat UI at the end of a match.
Addressed an exploit that allowed players within the protected area of an owned base to be killed by the Goliath Field Upgrade.

Ranked Play

Weapon Blueprints
Blueprints can now be equipped in Ranked Play and appear in-game with correct visuals.
Restricted attachments are flagged in Create-a-Class and automatically removed if the Blueprint is equipped in-game.

UI Improvements
Players using a controller can now cycle through player entries in the lobby list before a Ranked Play match starts.
Added various UI fixes.


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PostPosted: Fri 25 Mar, 2022 10:43 pm 

Joined: Wed 27 Sep, 2017 4:50 pm
Posts: 110
Attachment:
error .jpeg
new error/ notice lol no idea


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PostPosted: Sat 26 Mar, 2022 12:20 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
Maybe this?

https://trello.com/c/RWYdSMlf/226-playe ... -an-update

"
Players will receive a Notice prompt with garbled text following an update in list Global + MP Known Issues

Labels:
Fix Scheduled
"


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PostPosted: Wed 30 Mar, 2022 1:59 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2057
200 Mb ish update presumably to let the hoi-polloi play free:

https://www.callofduty.com/blog/2022/03 ... layer-maps

Yes about 200 Megabytes NOT Gigabytes.

Sorry.


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